Search found 106 matches
- March 4th, 2013, 4:51 pm
- Forum: Everything
- Topic: lesson 12
- Replies: 1
- Views: 1375
Re: lesson 12
Could you upload the program so we can have a look?
- March 3rd, 2013, 5:48 pm
- Forum: Everything
- Topic: Removing a drawn pixel
- Replies: 5
- Views: 2741
Re: Removing a drawn pixel
Sounds like you mean collision detection. The simplest way is to make a box around the enemy and then test every frame to see if the pixel is inside the box. Also, to see if the pixel has gone past the top of the screen you just have to test if the Y coordinate is less than 0.
- February 25th, 2013, 8:35 pm
- Forum: Everything
- Topic: If I Was... *GAME*
- Replies: 15
- Views: 7271
Re: If I Was... *GAME*
the weather would be cloudy with a chance of pain.
If were a dictator...
If were a dictator...
- February 19th, 2013, 7:42 pm
- Forum: Everything
- Topic: Filling a polygon. SOLVED.
- Replies: 8
- Views: 3288
Re: Filling a polygon. HELP!
hmm... maybe testing to see if the angle from vertex to pixel is greater than the angle from vertex to vertex? Just a guess, probably not.
- February 12th, 2013, 5:31 pm
- Forum: Everything
- Topic: So what are your opinions about Game Maker?
- Replies: 9
- Views: 3569
Re: So what are your opinions about Game Maker?
I had that exact experience, but with rpg maker. I was frustrated by its limitations so i decided to start programming myself.
- February 8th, 2013, 6:56 am
- Forum: Everything
- Topic: Bug in surface.h
- Replies: 4
- Views: 2090
Re: Bug in surface.h
If you declare a class object it needs to be able to call its constructor as soon as its created, and the initializer list is just for that, to let you initialize any objects that need to be. Once it gets down to the brackets it's too late to initialize it, it's already been created.
- February 7th, 2013, 6:55 pm
- Forum: Everything
- Topic: Rescue Chili!
- Replies: 3
- Views: 2702
Re: Rescue Chili!
lol, i like it.
I just noticed every tile is individually coded, that's crazy.
I just noticed every tile is individually coded, that's crazy.
- February 7th, 2013, 7:10 am
- Forum: Everything
- Topic: Bug in surface.h
- Replies: 4
- Views: 2090
Re: Bug in surface.h
The problem is actually because the surface pointers you're accessing seem to be invalid pointers. I found where "AliveSprite" and "DeadSprite" are loaded and it seams to work, i couldn't find where they change to invalid pointers, you'll have a better idea where to look. Just to add, i noticed for ...
- February 5th, 2013, 6:41 pm
- Forum: Everything
- Topic: Chili Face!
- Replies: 24
- Views: 8577
Re: Chili Face!
Some say he has 12 fingers, so he can code faster.
- January 31st, 2013, 7:03 am
- Forum: Everything
- Topic: Rotation Problem
- Replies: 22
- Views: 8142
Re: Rotation Problem
Are you using the DrawLine() finction to draw between four points? Cause that's a lot easier than a bitmap.