Search found 106 matches
- April 3rd, 2013, 6:13 pm
- Forum: Everything
- Topic: How to change application to fullscreen
- Replies: 18
- Views: 7651
Re: How to change application to fullscreen
Ah, a couple of problems. I see you've called AdjustWindowRect(); three times, you should only adjust the RECT once. This function increases the dimensions of the RECT to allow for the windows border depending on what window style you pass it. You've also added the styles WS_POPUP and WS_OVERLAPPEDW...
- April 3rd, 2013, 3:40 pm
- Forum: Everything
- Topic: How to change application to fullscreen
- Replies: 18
- Views: 7651
Re: How to change application to fullscreen
Would you mined if i have a look at you're project?
- April 3rd, 2013, 3:37 pm
- Forum: Everything
- Topic: Question in regards to posting
- Replies: 1
- Views: 1363
Re: Question in regards to posting
I'm sure its fine, we're all here to learn programming no matter what tools are used.
- April 1st, 2013, 7:49 am
- Forum: Everything
- Topic: Beginning Error
- Replies: 5
- Views: 2608
Re: Beginning Error
See if you can see it in the SDK folder. Open your main hardrive >> Program files(X86) >> Microsoft DirectX SDK (June 2010) >> Lib >> check in x86 and x64 for the DxErr file. If all ells fails and you just want to get it working, it should be safe to remove that library from the program dependencies...
- March 31st, 2013, 5:49 pm
- Forum: Everything
- Topic: How to change application to fullscreen
- Replies: 18
- Views: 7651
Re: How to change application to fullscreen
To make the window full screen you just have to change the window style to WS_POPUP and set the position to 0,0 and the width and height to match the screen. In Windows.cpp you should see a call to CreateWindow(); where you can set the style, position etc. Also if you want to change to full screen d...
- March 20th, 2013, 7:48 am
- Forum: Everything
- Topic: treading a background
- Replies: 4
- Views: 2315
Re: treading a background
Just to say, i've never used threads but... Having the background in a separate thread doesn't really make sense. If the main thread has to wait for it to be drawn anyway, it doesn't really speed up anything. And if the main thread doesn't wait it sound like you could get problems like tearing, or t...
- March 14th, 2013, 7:27 pm
- Forum: Everything
- Topic: loading png files
- Replies: 5
- Views: 2635
Re: loading png files
From what i've read most games use whats called the Graphics Pipeline to render graphics. It works directly with the graphics card and is much faster. I think chili was gonna get there eventually.
- March 14th, 2013, 6:48 am
- Forum: Everything
- Topic: Help with constructors.
- Replies: 8
- Views: 3485
Re: Help with constructors.
In Surface.h remove #include "SurfaceSequence.h". You can't have two header files that include each other. If both files depend on each other a way to get around this is first make a forward declaration of the SerfaceSequence class in Surface.h, then #include SurfaceSequence.h in the Surface.cpp fil...
- March 13th, 2013, 8:15 pm
- Forum: Everything
- Topic: loading png files
- Replies: 5
- Views: 2635
Re: loading png files
If you get to intermediate lesson 2 Chili shows you how to load a png using GDI and also writes a function to draw transparent sprites.
- March 5th, 2013, 7:32 am
- Forum: Everything
- Topic: Removing a drawn pixel
- Replies: 5
- Views: 2756
Re: Removing a drawn pixel
Hmm, can't say why the new X variable is updating without seeing the code. If i have to guess, id say you're making the pixels X coordinate = players X coordinate every frame when it should only be done once when its created.