Search found 721 matches

by MrGodin
January 28th, 2014, 10:21 pm
Forum: Everything
Topic: Question, window x,y vs screen x,y
Replies: 3
Views: 1756

Re: Question, window x,y vs screen x,y (solved)

Its ok, i figured it out. :D. I have dived into 3D programming about 2 years ago, go frustrated and figure i had better do 2d first to get the structure of a game down first.. I've gotten some pretty cool 3d games but they got way too messed up, and not very scalable. So now its onto 2d, to get the ...
by MrGodin
January 28th, 2014, 10:12 pm
Forum: Everything
Topic: So some code to share, might be useful.
Replies: 1
Views: 1478

So some code to share, might be useful.

Inspired by Chilli and arrays of pointers .. Thanks Chilli, been learning tonnes :) #pragma once #include <windows.h> // for RECT i believe its in WinDef.h #include <windef.h> // Used To grid out a texture based on rectangle values // use the constructor to create or reuse class via the Execute func...
by MrGodin
January 28th, 2014, 9:49 pm
Forum: Everything
Topic: Question, window x,y vs screen x,y
Replies: 3
Views: 1756

Question, window x,y vs screen x,y

So i have my window as a window, not full screen. I have the mouse x,y to be relative to the window coordinates. Now the Question is, is the draw x,y of objects at the windows x, y or relative to the actual screen x,y. ..
by MrGodin
January 27th, 2014, 6:09 pm
Forum: Everything
Topic: Game Update
Replies: 4
Views: 1871

Game Update

So i have created a level builder for my game. Game should be available to try out soon. few more engine tweeks and building levels
editior.jpg
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by MrGodin
January 25th, 2014, 7:31 pm
Forum: Everything
Topic: Game, Beta **Updated
Replies: 10
Views: 4346

Re: Game, Beta **Updated

Thanks SunShine .. don't usually say that to people unless i'mma huggin her .. haha ;).. anyways, thanks for the feedback.
Ya Chilli, i kinda by accident had it move diagonally but thought .. what ever and went with it. I used you approach to level building using strings, novel idea, nice and simple.
by MrGodin
January 25th, 2014, 7:19 pm
Forum: Everything
Topic: Space Invaders clone (Sorta)
Replies: 15
Views: 5830

Re: Space Invaders clone (Sorta)

cool, good ole space invaders .. funny the other day i was thinking about Galaga game .
Nice work
by MrGodin
January 22nd, 2014, 6:59 pm
Forum: Everything
Topic: Rectangle Collision
Replies: 2
Views: 1416

Re: Rectangle Collision

Its all good, i found a better way .. i think lol

Code: Select all

 Vec2 AToB = CurrEnemy->Center - Player->Center;
					 float dist = D3DXVec2LengthSq(&AToB);
					 if( dist <  Player->Shields()->Radius() * 16.0f/*enemy radius*/)
					 {
//do stuff
}
by MrGodin
January 22nd, 2014, 6:02 pm
Forum: Everything
Topic: Rectangle Collision
Replies: 2
Views: 1416

Re: Rectangle Collision

The problem with this is if there are two tiles side by side, sometimes it wiggles between the tiles and passes through, not good
by MrGodin
January 22nd, 2014, 5:36 pm
Forum: Everything
Topic: Rectangle Collision
Replies: 2
Views: 1416

Rectangle Collision

Can anyone help with why this isn't 100% correct ?. 90% of the time it works but sometimes it fails, i think it has to do with when the lengths are the same . Its designed to bounce off in the proper direction no matter which side it collided with(top bottom left right) inDirX and inDirY are set as ...
by MrGodin
January 21st, 2014, 12:16 am
Forum: Everything
Topic: Game
Replies: 8
Views: 3197

Re: Game

Thanks Lux, I realize it needs a lot of work yet its still in the baby stages. I was fishing for ideas when i put this up. I do agree when the enemy loses line of sight or is out of range it does act a bit odd. I will continue to work on this, again its in the very baby stages. I appreciate the inpu...