Search found 9 matches
- August 21st, 2016, 12:17 pm
- Forum: Everything
- Topic: Image File to gfx.PutPixel Statements Tool
- Replies: 15
- Views: 17034
Re: Image File to gfx.PutPixel Statements Tool
Yup, in general what you do is load an image into memory and then copy it to the screen buffer for sprites, backgrounds, etc. Compiled sprites (functions with an ass ton of putpixel calls) were a real technique used in the past, but not these days. I just use them in the beginning because they are ...
- August 21st, 2016, 10:32 am
- Forum: Everything
- Topic: Image File to gfx.PutPixel Statements Tool
- Replies: 15
- Views: 17034
Re: Image File to gfx.PutPixel Statements Tool
Thanks dawg. I was starting to think about that...was trying to think what you would do to create game backgrounds e.g. city skyline, chess board, etc.. is this answer? I guess what I mean is are all graphics derived from putpixel function or could you include some kind of picture file into your cod...
- August 21st, 2016, 10:08 am
- Forum: Everything
- Topic: Locals Window Question
- Replies: 11
- Views: 4108
Re: Locals Window Question
Ah, ok....cool.
Thanks for the help troops.
Thanks for the help troops.
- August 20th, 2016, 5:54 pm
- Forum: Everything
- Topic: Locals Window Question
- Replies: 11
- Views: 4108
Re: Locals Window Question
Hhhmmm...set to Debug but no dice
Im guessing the Autos window is where I should see the object variables? Online suggested something about 'symbols'...this ring any bells with anyone?
edit: crap thats a bit fuzzy....
Im guessing the Autos window is where I should see the object variables? Online suggested something about 'symbols'...this ring any bells with anyone?
edit: crap thats a bit fuzzy....
- August 20th, 2016, 4:28 pm
- Forum: Everything
- Topic: Locals Window Question
- Replies: 11
- Views: 4108
Re: Locals Window Question
I am the resurrection and I am the life....
Anyway, should the autos window show the variables when solution is running (either with or without de-bugging on). Really want to see what the values are when I 'move them around' - the rectical from first few lessons, for example....my window is empty
Anyway, should the autos window show the variables when solution is running (either with or without de-bugging on). Really want to see what the values are when I 'move them around' - the rectical from first few lessons, for example....my window is empty
- January 13th, 2014, 3:11 pm
- Forum: Everything
- Topic: Lesson 11
- Replies: 4
- Views: 2268
Re: Lesson 11
Cool. Im confident the drawcircle code alone is ok, I copied it from another thread on here. I guess my problem lies elsewhere. I changed this and that; here and there and probably broke it. I was too lazy and didnt have the patience to start from scratch and go through lesson 11 again. ;) I'll d/l ...
- January 13th, 2014, 12:54 pm
- Forum: Everything
- Topic: Lesson 11
- Replies: 4
- Views: 2268
Lesson 11
Hey all,
anyone have the solution up to the end of lesson 11 they could post?
Save me the pain of going through the lesson again - drawcircle isnt working after I moved onto lesson 12
Thanks.
anyone have the solution up to the end of lesson 11 they could post?
Save me the pain of going through the lesson again - drawcircle isnt working after I moved onto lesson 12
Thanks.
- March 26th, 2013, 8:10 pm
- Forum: Everything
- Topic: Asteroids! [GAME]
- Replies: 7
- Views: 4826
Re: Asteroids! [GAME]
Nice game man. Props.
I had to comment out dxguid.lib in sound.cpp though, think my directx install is screwed, to get it to run (just incase anyone else has the same issue).
I had to comment out dxguid.lib in sound.cpp though, think my directx install is screwed, to get it to run (just incase anyone else has the same issue).
- March 26th, 2013, 12:09 pm
- Forum: Everything
- Topic: Lesson 9 Question Bonus Solution
- Replies: 14
- Views: 10576
Re: Lesson 9 Question Bonus Solution
Hey guys - first post :) I tinkered with this for a while - I had the old trig' books out and everything. I cant say I get Chilli's solution but I did manage to get it to animate. Stuck a variable at the end of the sum e.g '/ 100 - x3' and increased/decreased x3 by 1 when space/enter pressed. Seems ...