Search found 9 matches

by Mr Superbad
August 21st, 2016, 12:17 pm
Forum: Everything
Topic: Image File to gfx.PutPixel Statements Tool
Replies: 15
Views: 16927

Re: Image File to gfx.PutPixel Statements Tool

Yup, in general what you do is load an image into memory and then copy it to the screen buffer for sprites, backgrounds, etc. Compiled sprites (functions with an ass ton of putpixel calls) were a real technique used in the past, but not these days. I just use them in the beginning because they are ...
by Mr Superbad
August 21st, 2016, 10:32 am
Forum: Everything
Topic: Image File to gfx.PutPixel Statements Tool
Replies: 15
Views: 16927

Re: Image File to gfx.PutPixel Statements Tool

Thanks dawg. I was starting to think about that...was trying to think what you would do to create game backgrounds e.g. city skyline, chess board, etc.. is this answer? I guess what I mean is are all graphics derived from putpixel function or could you include some kind of picture file into your cod...
by Mr Superbad
August 21st, 2016, 10:08 am
Forum: Everything
Topic: Locals Window Question
Replies: 11
Views: 4088

Re: Locals Window Question

Ah, ok....cool.

Thanks for the help troops.
by Mr Superbad
August 20th, 2016, 5:54 pm
Forum: Everything
Topic: Locals Window Question
Replies: 11
Views: 4088

Re: Locals Window Question

Hhhmmm...set to Debug but no dice :(

Im guessing the Autos window is where I should see the object variables? Online suggested something about 'symbols'...this ring any bells with anyone?

Image

edit: crap thats a bit fuzzy....
by Mr Superbad
August 20th, 2016, 4:28 pm
Forum: Everything
Topic: Locals Window Question
Replies: 11
Views: 4088

Re: Locals Window Question

I am the resurrection and I am the life....

Anyway, should the autos window show the variables when solution is running (either with or without de-bugging on). Really want to see what the values are when I 'move them around' - the rectical from first few lessons, for example....my window is empty :(
by Mr Superbad
January 13th, 2014, 3:11 pm
Forum: Everything
Topic: Lesson 11
Replies: 4
Views: 2258

Re: Lesson 11

Cool. Im confident the drawcircle code alone is ok, I copied it from another thread on here. I guess my problem lies elsewhere. I changed this and that; here and there and probably broke it. I was too lazy and didnt have the patience to start from scratch and go through lesson 11 again. ;) I'll d/l ...
by Mr Superbad
January 13th, 2014, 12:54 pm
Forum: Everything
Topic: Lesson 11
Replies: 4
Views: 2258

Lesson 11

Hey all,

anyone have the solution up to the end of lesson 11 they could post?

Save me the pain of going through the lesson again - drawcircle isnt working after I moved onto lesson 12 :cry:

Thanks.
by Mr Superbad
March 26th, 2013, 8:10 pm
Forum: Everything
Topic: Asteroids! [GAME]
Replies: 7
Views: 4807

Re: Asteroids! [GAME]

Nice game man. Props.

I had to comment out dxguid.lib in sound.cpp though, think my directx install is screwed, to get it to run (just incase anyone else has the same issue).
by Mr Superbad
March 26th, 2013, 12:09 pm
Forum: Everything
Topic: Lesson 9 Question Bonus Solution
Replies: 14
Views: 10539

Re: Lesson 9 Question Bonus Solution

Hey guys - first post :) I tinkered with this for a while - I had the old trig' books out and everything. I cant say I get Chilli's solution but I did manage to get it to animate. Stuck a variable at the end of the sum e.g '/ 100 - x3' and increased/decreased x3 by 1 when space/enter pressed. Seems ...