Search found 4373 matches
- November 29th, 2022, 8:59 am
- Forum: Everything
- Topic: Need some advice on self promotion / distribution
- Replies: 3
- Views: 12274
Re: Need some advice on self promotion / distribution
If you aren't opposed to making your first attempt open source, you can use GitHub to host the source code. This would allow you to just give the link to your repository, and accept pull requests from anyone willing to help if needed as well as an issue tracker. Once you have done that, I would post...
- November 29th, 2022, 8:52 am
- Forum: Everything
- Topic: Virtual keys can't detect RIGHT/LEFT Ctrl/Alt/Shift
- Replies: 2
- Views: 13634
Re: Virtual keys can't detect RIGHT/LEFT Ctrl/Alt/Shift
https://learn.microsoft.com/en-us/windo ... nckeystate
You'll have to call GetASyncKeyState() to determine which control, shift or alt button was pressed.
You'll have to call GetASyncKeyState() to determine which control, shift or alt button was pressed.
- November 29th, 2022, 8:47 am
- Forum: Everything
- Topic: Constructor of "Game" class
- Replies: 2
- Views: 12064
Re: Constructor of "Game" class
In C++ there is something called forward declarations. Because C++ relies on headers ( .h files ) and including header A that includes header B which includes header A would be a never ending loop of inclusions we forward declare some classes to avoid this. The way you do this is with the 'class' ke...
- July 8th, 2022, 3:21 am
- Forum: Everything
- Topic: patreon
- Replies: 1
- Views: 12562
Re: patreon
You may have to message chili directly either here or on Discord. Not sure how often he checks in on these forums.
- July 8th, 2022, 3:21 am
- Forum: Everything
- Topic: Chili Sound Pack
- Replies: 1
- Views: 11222
Re: Chili Sound Pack
Interesting, thanks for sharing.
The sound system is pretty basic, glad you were able to make enough sense of all that crazy code to make that change.
The sound system is pretty basic, glad you were able to make enough sense of all that crazy code to make that change.
- February 8th, 2022, 11:06 pm
- Forum: Everything
- Topic: Sand Simulator / 2D Fun
- Replies: 19
- Views: 19968
Re: Sand Simulator / 2D Fun
I was more wondering about the algorithm and structure you use to find collisions. Surely you aren't testing each particle against every other particle, right?
- February 8th, 2022, 10:59 pm
- Forum: Everything
- Topic: Fun with templates
- Replies: 7
- Views: 10370
Re: Fun with templates
Yeah, there is a setting that formats when you press TAB or when you type '}' or ';'. The TAB thing is pretty annoying since it's a pretty common button to press and it formats the entire document. The '}' formats the current scope/block and the ';' formats the current line/statement. I disabled the...
- February 8th, 2022, 9:56 am
- Forum: Everything
- Topic: Unreal videos
- Replies: 1
- Views: 3266
Re: Unreal videos
I tried the UE development stuff in VS and without a huge tutorial I wasted so much of my time. That thing is a beast to compile.
- February 8th, 2022, 9:54 am
- Forum: Everything
- Topic: Fun with templates
- Replies: 7
- Views: 10370
Re: Fun with templates
For some reason the forum doesn't like me quoting or posting images, so I just respond like this: Conditional templates I keep forgetting you can use enums as non-type template parameters the same way you can use integers. Chaining conditional statements sucks for readability. I usually have to use ...
- February 8th, 2022, 8:41 am
- Forum: Everything
- Topic: Sand Simulator / 2D Fun
- Replies: 19
- Views: 19968
Re: Sand Simulator / 2D Fun
Looks good so far. I'd like to see the projectiles have a lighting effect on the terrain, but that's just me lol. Not sure what you're using for collision detection, like a quadtree or some other partitioning algorithm/structure, but doing something like that might help with drawing as well. I had m...