Search found 4370 matches

by albinopapa
July 8th, 2022, 3:21 am
Forum: Everything
Topic: patreon
Replies: 1
Views: 543

Re: patreon

You may have to message chili directly either here or on Discord. Not sure how often he checks in on these forums.
by albinopapa
July 8th, 2022, 3:21 am
Forum: Everything
Topic: Chili Sound Pack
Replies: 1
Views: 440

Re: Chili Sound Pack

Interesting, thanks for sharing.

The sound system is pretty basic, glad you were able to make enough sense of all that crazy code to make that change.
by albinopapa
February 8th, 2022, 11:06 pm
Forum: Everything
Topic: Sand Simulator / 2D Fun
Replies: 19
Views: 6520

Re: Sand Simulator / 2D Fun

I was more wondering about the algorithm and structure you use to find collisions. Surely you aren't testing each particle against every other particle, right?
by albinopapa
February 8th, 2022, 10:59 pm
Forum: Everything
Topic: Fun with templates
Replies: 7
Views: 1180

Re: Fun with templates

Yeah, there is a setting that formats when you press TAB or when you type '}' or ';'. The TAB thing is pretty annoying since it's a pretty common button to press and it formats the entire document. The '}' formats the current scope/block and the ';' formats the current line/statement. I disabled the...
by albinopapa
February 8th, 2022, 9:56 am
Forum: Everything
Topic: Unreal videos
Replies: 1
Views: 559

Re: Unreal videos

I tried the UE development stuff in VS and without a huge tutorial I wasted so much of my time. That thing is a beast to compile.
by albinopapa
February 8th, 2022, 9:54 am
Forum: Everything
Topic: Fun with templates
Replies: 7
Views: 1180

Re: Fun with templates

For some reason the forum doesn't like me quoting or posting images, so I just respond like this: Conditional templates I keep forgetting you can use enums as non-type template parameters the same way you can use integers. Chaining conditional statements sucks for readability. I usually have to use ...
by albinopapa
February 8th, 2022, 8:41 am
Forum: Everything
Topic: Sand Simulator / 2D Fun
Replies: 19
Views: 6520

Re: Sand Simulator / 2D Fun

Looks good so far. I'd like to see the projectiles have a lighting effect on the terrain, but that's just me lol. Not sure what you're using for collision detection, like a quadtree or some other partitioning algorithm/structure, but doing something like that might help with drawing as well. I had m...
by albinopapa
February 3rd, 2022, 5:15 am
Forum: Everything
Topic: Sand Simulator / 2D Fun
Replies: 19
Views: 6520

Re: Sand Simulator / 2D Fun

If you are assigning a float to a Z value then you'll get flicking if the values are relatively close to each other and fluctuate enough to crisscross. If everything is done in 2D, you could just use the painters method, draw back to front. Of course, without a way of sorting, you'd have to manually...
by albinopapa
January 30th, 2022, 6:30 pm
Forum: Everything
Topic: Sand Simulator / 2D Fun
Replies: 19
Views: 6520

Re: Sand Simulator / 2D Fun

Yeah, I was hesitant in the beginning as it didn't feel right, especially since I'd have to pass this World instance into any function that needed to callback into it. I guess I could have also just used the Observer pattern, but I really haven't implemented it for any of my projects yet. There's a ...
by albinopapa
January 30th, 2022, 6:23 pm
Forum: Everything
Topic: For loop not working
Replies: 10
Views: 1593

Re: For loop not working

Haha, yeah, the only variables that seem to be anywhere near accurate in the Locals window are the function parameters. Outside of that, some things seem to be optimized away so much that the compiler doesn't know which values are associated with the source code.