Search found 4370 matches
- July 8th, 2022, 3:21 am
- Forum: Everything
- Topic: patreon
- Replies: 1
- Views: 543
Re: patreon
You may have to message chili directly either here or on Discord. Not sure how often he checks in on these forums.
- July 8th, 2022, 3:21 am
- Forum: Everything
- Topic: Chili Sound Pack
- Replies: 1
- Views: 440
Re: Chili Sound Pack
Interesting, thanks for sharing.
The sound system is pretty basic, glad you were able to make enough sense of all that crazy code to make that change.
The sound system is pretty basic, glad you were able to make enough sense of all that crazy code to make that change.
- February 8th, 2022, 11:06 pm
- Forum: Everything
- Topic: Sand Simulator / 2D Fun
- Replies: 19
- Views: 6520
Re: Sand Simulator / 2D Fun
I was more wondering about the algorithm and structure you use to find collisions. Surely you aren't testing each particle against every other particle, right?
- February 8th, 2022, 10:59 pm
- Forum: Everything
- Topic: Fun with templates
- Replies: 7
- Views: 1180
Re: Fun with templates
Yeah, there is a setting that formats when you press TAB or when you type '}' or ';'. The TAB thing is pretty annoying since it's a pretty common button to press and it formats the entire document. The '}' formats the current scope/block and the ';' formats the current line/statement. I disabled the...
- February 8th, 2022, 9:56 am
- Forum: Everything
- Topic: Unreal videos
- Replies: 1
- Views: 559
Re: Unreal videos
I tried the UE development stuff in VS and without a huge tutorial I wasted so much of my time. That thing is a beast to compile.
- February 8th, 2022, 9:54 am
- Forum: Everything
- Topic: Fun with templates
- Replies: 7
- Views: 1180
Re: Fun with templates
For some reason the forum doesn't like me quoting or posting images, so I just respond like this: Conditional templates I keep forgetting you can use enums as non-type template parameters the same way you can use integers. Chaining conditional statements sucks for readability. I usually have to use ...
- February 8th, 2022, 8:41 am
- Forum: Everything
- Topic: Sand Simulator / 2D Fun
- Replies: 19
- Views: 6520
Re: Sand Simulator / 2D Fun
Looks good so far. I'd like to see the projectiles have a lighting effect on the terrain, but that's just me lol. Not sure what you're using for collision detection, like a quadtree or some other partitioning algorithm/structure, but doing something like that might help with drawing as well. I had m...
- February 3rd, 2022, 5:15 am
- Forum: Everything
- Topic: Sand Simulator / 2D Fun
- Replies: 19
- Views: 6520
Re: Sand Simulator / 2D Fun
If you are assigning a float to a Z value then you'll get flicking if the values are relatively close to each other and fluctuate enough to crisscross. If everything is done in 2D, you could just use the painters method, draw back to front. Of course, without a way of sorting, you'd have to manually...
- January 30th, 2022, 6:30 pm
- Forum: Everything
- Topic: Sand Simulator / 2D Fun
- Replies: 19
- Views: 6520
Re: Sand Simulator / 2D Fun
Yeah, I was hesitant in the beginning as it didn't feel right, especially since I'd have to pass this World instance into any function that needed to callback into it. I guess I could have also just used the Observer pattern, but I really haven't implemented it for any of my projects yet. There's a ...
- January 30th, 2022, 6:23 pm
- Forum: Everything
- Topic: For loop not working
- Replies: 10
- Views: 1593
Re: For loop not working
Haha, yeah, the only variables that seem to be anywhere near accurate in the Locals window are the function parameters. Outside of that, some things seem to be optimized away so much that the compiler doesn't know which values are associated with the source code.