Search found 3756 matches

by albinopapa
July 15th, 2019, 11:01 pm
Forum: Everything
Topic: Got side tracked...again
Replies: 4
Views: 164

Re: Got side tracked...again

I have realized why I get side tracked or lose interest in whatever project I'm working on, or at least have a better understanding of my faults. I think I spend too much time in front of the computer, seeing as how I don't have a job and living off disability. I guess what I'm getting at is lack of...
by albinopapa
July 12th, 2019, 6:54 am
Forum: Everything
Topic: Arduino Micro Controllers
Replies: 5
Views: 57

Re: Arduino Micro Controllers

Wow, 7 years in the making if not.
by albinopapa
July 12th, 2019, 6:53 am
Forum: Everything
Topic: advanced 3 vector collision
Replies: 3
Views: 49

Re: advanced 3 vector collision

Figured out a way to use a skew matrix to draw the plank and have the collisions work using the free and anchor points. Drawable GetDrawable()const override { auto d = Drawable( GetModel(), GetColor() ); d.GetTransform() = Mat3f::SkewY( ( anchor.y - free.y ) / length )* Mat3f::Scale( GetScale(), Get...
by albinopapa
July 12th, 2019, 3:12 am
Forum: Everything
Topic: advanced 3 vector collision
Replies: 3
Views: 49

Re: advanced 3 vector collision

Ok, so after a little bit of playing around I think I have an answer for you. The vertices of the plank you generate each time you move the free side, and you base it on the free side's new position. Then you do your transformations on the vertices even though they have already been transformed when...
by albinopapa
July 10th, 2019, 11:09 pm
Forum: Everything
Topic: Arduino Micro Controllers
Replies: 5
Views: 57

Re: Arduino Micro Controllers

Nice, sounds fun.
by albinopapa
July 9th, 2019, 10:08 pm
Forum: Everything
Topic: Beginning C++ Tutorial 14
Replies: 9
Views: 261

Re: Beginning C++ Tutorial 14

What have you changed, the version you posted after fixing showed random colors and not just blue.
by albinopapa
July 8th, 2019, 9:07 am
Forum: Everything
Topic: advanced 3 vector collision
Replies: 3
Views: 49

Re: advanced 3 vector collision

There is a disconnect between the physics and the graphics. I can't seem to find the disconnect though. Also, there is an error in the way you are getting the wall normal. The normal of the plank should be facing away from the plank surface back toward the ball spawn point. The way you have it now, ...
by albinopapa
July 6th, 2019, 3:53 am
Forum: Everything
Topic: Beginning C++ Tutorial 14
Replies: 9
Views: 261

Re: Beginning C++ Tutorial 14

Awesome.
by albinopapa
July 5th, 2019, 3:18 am
Forum: Everything
Topic: Beginning C++ Tutorial 14
Replies: 9
Views: 261

Re: Beginning C++ Tutorial 14

Code: Select all

Game::Game( MainWindow& wnd )
	:
	wnd( wnd ),
	gfx( wnd ),
	brd(brd), 
	rng(std::random_device()())
{
}
There is an error here.
by albinopapa
July 2nd, 2019, 3:04 am
Forum: Everything
Topic: Got side tracked...again
Replies: 4
Views: 164

Re: Got side tracked...again

If anyone is interested in DirectX Raytracing in DX12: Introduction to DirectX Raytracing