Search found 7 matches

by Anarkus
August 17th, 2020, 1:48 am
Forum: Everything
Topic: Chili, help a brother out.
Replies: 3
Views: 2866

Re: Chili, help a brother out.

Sure, relevant work is great; I guess I was more looking for general stuff to make it look sexy. Like "Hey every programmer should know how to do this" stuff.
by Anarkus
August 15th, 2020, 6:40 pm
Forum: Everything
Topic: Chili, help a brother out.
Replies: 3
Views: 2866

Chili, help a brother out.

So over the past six months or so I've learned a considerable amount about c++ and just coding in general; thanks in no small way to Chili. That being said even though I'm fairly confident in my skills now I can't get a job to save my life. Which is understandable considering that I have no CS degre...
by Anarkus
March 11th, 2020, 5:54 am
Forum: Everything
Topic: Homework 4 Intermediate c++
Replies: 1
Views: 1593

Homework 4 Intermediate c++

I'm having a really hard time wrapping my head around what is actually going on here. Any help would be greatly appreciated. void Load(const char* filename) { std::ifstream in(filename, std::ios::binary); in.read(reinterpret_cast<char*>(&curNumberEntries), sizeof(curNumberEntries)); for (int i = 0; ...
by Anarkus
February 27th, 2020, 6:58 am
Forum: Everything
Topic: Tutorial 20
Replies: 4
Views: 2561

Re: Tutorial 20

JFC ignore me. I had to pass Brick brick&.
by Anarkus
February 27th, 2020, 5:37 am
Forum: Everything
Topic: Tutorial 20
Replies: 4
Views: 2561

Re: Tutorial 20

Okay so I figured it out but I'm not sure why it worked. I was using a for(Brick brick: bricks) instead of for(i= 0 ;i < brickcount; i ++).

Why can I usee the former to draw but not to check collision?
by Anarkus
February 27th, 2020, 4:19 am
Forum: Everything
Topic: Tutorial 20
Replies: 4
Views: 2561

Re: Tutorial 20

Here's brick.h let me know if you need the rest of the code to check it out. #pragma once #include "rectf.h" #include "Colors.h" #include "Graphics.h" #include "Ball.h" class Brick { private: RectF rect; Color color; bool destroyed = false; float offset = -2.0f; public: Brick() = default; Brick(cons...
by Anarkus
February 27th, 2020, 4:17 am
Forum: Everything
Topic: Tutorial 20
Replies: 4
Views: 2561

Tutorial 20

I'm having an issue with this function in tutorial 20. It's returning true and the ball is rebounding but for some reason destroyed isn't being set to true in the brick.h. bool Brick::DoBallCollision(Ball & ball) { if (!destroyed && rect.IsOverlappingWith(ball.GetRect())) { destroyed = true; ball.Re...