Search found 32 matches

by AleksiyCODE
June 20th, 2020, 8:26 pm
Forum: Everything
Topic: Spirograph/Double Pendulum help
Replies: 3
Views: 2803

Re: Spirograph/Double Pendulum help

No one cared, but we did it anyway! New release with cool shaders, ability to import and export, new camera mode, fast forwarding and more! There is even a user's manual! https://drive.google.com/drive/folders/1vVg6EQKPeyzuw2qZ4fIF88kfcizCBz0j This time I had a partner. It was interesting to use git...
by AleksiyCODE
June 20th, 2020, 8:20 pm
Forum: Everything
Topic: Anyone like music?
Replies: 2
Views: 2089

Re: Anyone like music?

Reminded me of this
https://www.youtube.com/watch?v=DHBAfewSpOA
The coolest thing about that osu map is the fact that it is not a video on the background. Everything is composed of simple sprites and set in motion using native osu mechanism for creating storyboards.
by AleksiyCODE
May 25th, 2020, 6:26 pm
Forum: Everything
Topic: Discord
Replies: 9
Views: 5081

Re: Discord

It seems I'm not the only one reluctant to link things to the phone.
by AleksiyCODE
May 18th, 2020, 1:43 pm
Forum: Everything
Topic: map::emplace with multiple parameter constructor ?
Replies: 12
Views: 9100

Re: map::emplace with multiple parameter constructor ?

.Yea, it's time for me to learn to read questions before answering.
I payed very little attention to piecewise construct and have never used it. It seems, the time has come to make a change.
by AleksiyCODE
May 17th, 2020, 4:06 pm
Forum: Everything
Topic: map::emplace with multiple parameter constructor ?
Replies: 12
Views: 9100

Re: map::emplace with multiple parameter constructor ?

This works: #include <map> class A { public: A(int _a, int _b) : a(_a), b(_b) {}; float a, b; }; int main() { std::multimap<int, A> map; map.emplace(12, A{ 2, 3 }); return 0; } When you call emplace with 3 parameters compiler does not know what to do with them 'std::pair<const int,A>::pair': no over...
by AleksiyCODE
May 16th, 2020, 6:30 pm
Forum: Everything
Topic: Spirograph/Double Pendulum help
Replies: 3
Views: 2803

Re: Spirograph/Double Pendulum help

Hmm, I doubt this will be enough on itself, but thanks for the tip!
This stuff might help, if one day I find some formula, but it is not trivial to use.
by AleksiyCODE
May 13th, 2020, 10:20 pm
Forum: Everything
Topic: Spirograph/Double Pendulum help
Replies: 3
Views: 2803

Spirograph/Double Pendulum help

Hey! So, recently I made a 3D spirograph (based on HW3D framework ofc). https://imgur.com/a/ggfstr0 - some pics https://drive.google.com/drive/folders/1vVg6EQKPeyzuw2qZ4fIF88kfcizCBz0j - exe download link The most interesting thing about it - is the ability to observe the shape being drawn from 1st ...
by AleksiyCODE
April 29th, 2020, 2:23 pm
Forum: Everything
Topic: My first release!
Replies: 9
Views: 4603

Re: My first release!

Also having different characters with different abilities and different controls - like instead of WASD, having SZX for one hand and NM for the other. You will have to be careful of certain key combinations. Some keyboards don't handle certain combinations very well. Mechanical keyboards as far as ...
by AleksiyCODE
April 29th, 2020, 7:55 am
Forum: Everything
Topic: My first release!
Replies: 9
Views: 4603

Re: My first release!

@Slidy Thanks! Polishing the game was one of the main objectives) Btw the game was inspired by Slay The Spire. The big goal was to have explorable floors with enemies, loot and bosses. And to have a lot more skills and be able to build your own skillset (like deck in StS). Also having different char...
by AleksiyCODE
April 28th, 2020, 7:17 am
Forum: Everything
Topic: image goes away
Replies: 2
Views: 1916

Re: image goes away

All of your PutPixel calls are in 'if' statements. So when you don't press any keys, all of if statements are skipped and no pixels are drawn. In this case it is better to separate moving logic from drawing logic. I think a good solution would be adding a variable, that would indicate what direction...