Search found 16 matches

by AleksiyCODE
January 12th, 2020, 10:59 am
Forum: Everything
Topic: Visual Studio editing tricks
Replies: 10
Views: 91

Re: Visual Studio editing tricks

I also find Ctrl + M, O (for collapsing) and Ctrl + M, P (for stopping collapsing) quite useful.
By the way, I often accidentally put bookmarks (Ctrl + K, K). Does anyone actually use those for anything?
by AleksiyCODE
January 7th, 2020, 4:41 pm
Forum: Everything
Topic: Visual Studio editing tricks
Replies: 10
Views: 91

Re: Visual Studio editing tricks

Yea, i also use these a lot. But i prefere selecting rectangular regions with mouse (holding alt and selecting). Also didn't know about swaping lines of code with 'alt' - seems neat.
by AleksiyCODE
December 8th, 2019, 1:16 pm
Forum: Everything
Topic: HW3D exception throwing thing
Replies: 9
Views: 167

Re: HW3D exception throwing thing

Its weird, but the main window handles messages even after that exception was caught for as long as you dont press 'abort'. It does not happen when exception is thrown not from Graphics constructor, but from game.go() for example. I think I've got this. The reason the Window class is not unregistere...
by AleksiyCODE
December 5th, 2019, 5:42 pm
Forum: Everything
Topic: HW3D exception throwing thing
Replies: 9
Views: 167

Re: HW3D exception throwing thing

About 2 Graphics classes: i dont expect them to work together (because they draw to different buffers and only one can be presented to the screen (what i did not expect is when i left both EndFrame() function active, instead of only seing the screen, rendered by the Graphics class that posseses the ...
by AleksiyCODE
December 3rd, 2019, 4:14 pm
Forum: Everything
Topic: HW3D exception throwing thing
Replies: 9
Views: 167

Re: HW3D exception throwing thing

I dont really care as far as my own project goes, but it might not be good for the Framework
(or it is just a small little bullshit, that we dont have to worry about)
by AleksiyCODE
December 3rd, 2019, 4:13 pm
Forum: Everything
Topic: HW3D exception throwing thing
Replies: 9
Views: 167

Re: HW3D exception throwing thing

Thats the thing! You can use HW3D latest official tutorial version and it just quits th you break the window handle (just like in that video), because right after the exception is caught, the programm steps into HandleMsgThunk, that than calls HandleMsg, that than tries to execute "const auto& imio ...
by AleksiyCODE
December 2nd, 2019, 7:29 pm
Forum: Everything
Topic: HW3D exception throwing thing
Replies: 9
Views: 167

HW3D exception throwing thing

So i finally mustered the courage to start rebasing my game to the latest Chili engine. While grinding through the tutorials i slowly incorporated the basics of Graphics class, main window and exception throwing, etc. After all compile errors were gone everything seemed to work, untill Chili sugeste...
by AleksiyCODE
October 30th, 2019, 10:37 am
Forum: Everything
Topic: Analysis by Chili's framework expert
Replies: 3
Views: 121

Re: Analysis by Chili's framework expert

Hmm, just changing resolution seems to be good enough for now. I've watched Chili's videos on multithreading and SIMD (well, i've watched all Chili's videos except DirectX ones). SIMD seemes a bit too difficult for now, but i really want to try implementing multithreading. Ill divide the screen in 4...
by AleksiyCODE
October 29th, 2019, 3:44 pm
Forum: Everything
Topic: Analysis by Chili's framework expert
Replies: 3
Views: 121

Analysis by Chili's framework expert

Hey! I just made my game use Chili's 3DFundamentals Framework instead of none-3D one (without DirectX ofc). On 1920x1080 resolution, frametime for testing room is about 0.1 sec . (see pic) https://ibb.co/W05JtMp I just want to make sure that this perfomance is expected and dont want to switch to Dir...
by AleksiyCODE
October 16th, 2019, 4:17 pm
Forum: Everything
Topic: Question about scaling sprites
Replies: 15
Views: 510

Re: Question about scaling sprites

I tried going through 3Dfundamentals while watching Intermediate. At about 3Dfund Ep7 I stopped and decided to finish Intermediate and advanced first. It seems that it is the way tutorials are ment to be watched