Search found 9 matches

by Uta
April 14th, 2019, 7:05 pm
Forum: Everything
Topic: Chilli Framework to Unreal?
Replies: 21
Views: 10837

Re: Chilli Framework to Unreal?

I'm just following the Tutorial. I'll try to explain this as best I can, but I'm bad with the technical jargon still. First, this is Tutorial 7a. Assertion fails because y_mobile and x_mobile were switched in one of the DrawBox calls. (Line 80 of Game.cpp) You demonstrate how to set the solution to ...
by Uta
April 14th, 2019, 5:17 am
Forum: Everything
Topic: Chilli Framework to Unreal?
Replies: 21
Views: 10837

Re: Chilli Framework to Unreal?

Also, try this: Go to the Tools menu / Options / Debugging / Make sure there is a check mark in: Enable Just My Code This should skip over library code like the assert.h/.cpp files. That option was enabled, but I fixed it on my own anyways. I just did a full PC scan for Assert.cpp and it was found ...
by Uta
April 13th, 2019, 4:00 pm
Forum: Everything
Topic: Chilli Framework to Unreal?
Replies: 21
Views: 10837

Re: Chilli Framework to Unreal?

https://wiki.planetchili.net/index.php/Beginner_C%2B%2B_Game_Programming_Tutorial_7 The code is identical to what's in here. I really want to stress that. The code has not been changed from what is extracted from the folder. I get the same error regardless if it's my own project, Tut-7a, or Tut-HW3....
by Uta
April 12th, 2019, 6:45 pm
Forum: Everything
Topic: Chilli Framework to Unreal?
Replies: 21
Views: 10837

Re: Chilli Framework to Unreal?

I ran into some interesting, "bugs" while trying to follow along the tutorial for Part 7. During the 7a part I got a different window than Chili does. It didn't show an option to break, but seems to have automatically broken where it should have. When I tried using step-over I got a message saying s...
by Uta
April 9th, 2019, 4:40 pm
Forum: Everything
Topic: Chilli Framework to Unreal?
Replies: 21
Views: 10837

Re: Chilli Framework to Unreal?

He doesn't know what he is talking about. While I am sure this is the case, I was hoping for insight on what would make them say such a thing. I want to be able to refute their points intelligently, and to do so I need to understand the logic behind their words. The same goes for Pointer comments. ...
by Uta
April 8th, 2019, 12:02 am
Forum: Everything
Topic: Standardized graphics library for C++ is not coming
Replies: 9
Views: 3558

Re: Standardized graphics library for C++ is not coming

I don't know I'm understanding this thread right, but I believe the creator of C++ said he didn't want to add special graphics stuff because by the time he had thought about doing it there were already several great third party set-ups for it, and if he added his own it would have to be modeled afte...
by Uta
April 6th, 2019, 7:37 pm
Forum: Everything
Topic: Chilli Framework to Unreal?
Replies: 21
Views: 10837

Re: Chilli Framework to Unreal?

It can be a bit frustrating to say the least. Thanks again for the Tutorials though Chili, I'm glad I found this stuff. I've got some other questions if you've got time to answer. I told a friend about Lesson 8. His response was "wait you're learning through Object Oriented Programming? That's so us...
by Uta
April 4th, 2019, 1:32 am
Forum: Everything
Topic: Chilli Framework to Unreal?
Replies: 21
Views: 10837

Re: Chilli Framework to Unreal?

I suppose the meat of my question could have been boiled down to "Who is the Chilli of Unreal Tutorials" then. I've tried finding a variety of tutorials but most of them are focused on using the Editor or Blueprints to do everything. There seems to be extremely little in the way of C++ for Unreal Tu...
by Uta
April 1st, 2019, 11:55 pm
Forum: Everything
Topic: Chilli Framework to Unreal?
Replies: 21
Views: 10837

Chilli Framework to Unreal?

The TLDR Upfront: I want to know how to translate my skills with Chilli's Framework into Unreal 4. But All of my attempts to even learn UE4 end in disaster. I've done up to Lesson 6, and I think I can build a rudimentary version of my core game loop using the Framework. In Unreal though I can't even...