Search found 18 matches

by willkillson
July 30th, 2018, 11:03 pm
Forum: Everything
Topic: void MyBigPush2018(Knowledge &_current_mind);
Replies: 24
Views: 9096

Re: void MyBigPush2018(Knowledge &_current_mind);

Ahh, decided on giving the project a name other than test. Its updated.
by willkillson
July 29th, 2018, 10:15 pm
Forum: Everything
Topic: void MyBigPush2018(Knowledge &_current_mind);
Replies: 24
Views: 9096

Re: void MyBigPush2018(Knowledge &_current_mind);

So it has been a while since I had an update. I have been doing summer school and working on java script instead of c. I want to make a bad ass typing game, but I don't want to do just another basic game. So my idea is to make it multiplayer to some degree. This is what I got so far, https://willkil...
by willkillson
April 3rd, 2018, 10:01 pm
Forum: Everything
Topic: void MyBigPush2018(Knowledge &_current_mind);
Replies: 24
Views: 9096

Re: void MyBigPush2018(Knowledge &_current_mind);

Alright so I made a jump to javascript, and to learn this new language I decided to redo tetris in it. This time I wanted to work out of the web browser. This is what I have so far. Source: https://github.com/willkillson/JavascriptTetris Weblink: https://willkillson.github.io/JavascriptTetris/Javasc...
by willkillson
January 27th, 2018, 2:00 am
Forum: Everything
Topic: My first game
Replies: 3
Views: 1869

Re: My first game

This is great! The compile time was very long, and I thought it crashed my linker. I am going to take a crack at this game tomorrow, so wish me luck!
by willkillson
January 26th, 2018, 8:07 am
Forum: Everything
Topic: Image File to gfx.PutPixel Statements Tool
Replies: 15
Views: 16720

Re: Image File to gfx.PutPixel Statements Tool

Agreed. While you can get away with drawing a stuff with a craptonne of PutPixel calls with a tool like this, I would in no way recommend going through the effort to actually make a game like that. Wait until we learn how to do it the proper way, this tool is aimed for the impatient and people who ...
by willkillson
January 26th, 2018, 7:18 am
Forum: Everything
Topic: void MyBigPush2018(Knowledge &_current_mind);
Replies: 24
Views: 9096

Re: void MyBigPush2018(Knowledge &_current_mind);

So here is Tetris 0.1 I kinda just skipped over the oo for this, since this code was written in C. I want to convert it to an oo practice, but I am not sure if I should scrap the entire project. https://i.imgur.com/3vXyjd9.png https://github.com/willkillson/Tetris Keys are WASD for movement, and JK ...
by willkillson
January 25th, 2018, 9:05 pm
Forum: Everything
Topic: void MyBigPush2018(Knowledge &_current_mind);
Replies: 24
Views: 9096

Re: void MyBigPush2018(Knowledge &_current_mind);

LuisR14 wrote:well it would only cause compiler warnings (unless your visual studio were set up to treat those warnings as errors), but fixing them would probably prevent bugs :p
Do you know where to look for messing with these settings?
by willkillson
January 25th, 2018, 4:12 am
Forum: Everything
Topic: void MyBigPush2018(Knowledge &_current_mind);
Replies: 24
Views: 9096

Re: void MyBigPush2018(Knowledge &_current_mind);

LuisR14 wrote:it's not supposed to error on that, it would basically cast the value on passing it
During the tutorial videos, he is fixing all these compiler issues casting floats where need be. Either I have my visual studios set up differently, or I dunno ?
by willkillson
January 25th, 2018, 4:10 am
Forum: Everything
Topic: void MyBigPush2018(Knowledge &_current_mind);
Replies: 24
Views: 9096

Re: void MyBigPush2018(Knowledge &_current_mind);

float GetDistance(int x1, int y1, int x2, int y2) { int dx = x2 - x1; int dy = y2 - y1; int dxsquared = dx*dx; int dysquared = dy*dy; float distance = sqrt(dxsquared + dysquared); return distance; } void Graphics::DrawCircle(int originx, int originy, int radius, Color c) { struct point { int x; int...
by willkillson
January 25th, 2018, 2:21 am
Forum: Everything
Topic: void MyBigPush2018(Knowledge &_current_mind);
Replies: 24
Views: 9096

Re: void MyBigPush2018(Knowledge &_current_mind);

Is there a reason my compiler isn't complaining about passing in floats into the putpixel call?