Search found 27 matches
- June 12th, 2019, 8:13 am
- Forum: Everything
- Topic: ECS
- Replies: 2
- Views: 1820
ECS
Hi there! I am trying to implement an ECS (Entity Component System). Maybe someone has experience with that. And here comes the part I do not really get: You have some kind of manager to store systems and components "ordered" by their type. And in the systems, you go through all components that the ...
- March 5th, 2019, 1:05 pm
- Forum: Everything
- Topic: Android
- Replies: 12
- Views: 13138
Re: Android
Hi jancnahn, If you want to write native code I would suggest going here: https://developer.android.com/ndk/guides With the extension of VS the build is handled for you. That was a nice thing for me because I did not had to learn cmake for building a library that gets then packed into your apk. The ...
- September 29th, 2018, 3:09 pm
- Forum: Everything
- Topic: Problem with opengl (es) in android ndk: viewport
- Replies: 2
- Views: 1481
Re: Problem with opengl (es) in android ndk: viewport
Fixed the problem myself now
If someone is interested: Typo. I wrote width instead of height :/
If someone is interested: Typo. I wrote width instead of height :/
- September 14th, 2018, 5:39 pm
- Forum: Everything
- Topic: Problem with opengl (es) in android ndk: viewport
- Replies: 2
- Views: 1481
Re: Problem with opengl (es) in android ndk: viewport
I think it has to do with the glViewport call in RenderWindow or RenderTexture or the orthographic projection matrix in View.
Thanks again for any replies!
Thanks again for any replies!
- September 14th, 2018, 5:37 pm
- Forum: Everything
- Topic: Problem with opengl (es) in android ndk: viewport
- Replies: 2
- Views: 1481
Problem with opengl (es) in android ndk: viewport
Hi there! For weeks, I have a problem and I do not know how to fix it. Now I hope someone of you can help me. I try to have a "game world" which has a certain dimension and then scale that up to the android device size (while keeping the aspect ratio). The x Axis works fine, but the y Axis is false ...
- September 14th, 2018, 5:18 pm
- Forum: Everything
- Topic: Android
- Replies: 12
- Views: 13138
Re: Android
I use the android ndk for c++ android development. Visual Studio offers a "plugin" in the installation manager where you can install that. It, in my opinion works better as the Android Studio ndk support. But is has it problems... For example connected to an emulator and getting an error back 3 time...
- February 10th, 2018, 10:15 am
- Forum: Everything
- Topic: Zelda-like game demo!
- Replies: 4
- Views: 2088
Re: Zelda-like game demo!
Thanks for the advice! The game is not polished yet, but the ideas are great. Yeah the hit and not moving, I could change that. I just implemented it like so because in for example Zelda a like to the past you could not do it either. I used the font that comes with Windows, I should copy it into the...
- February 9th, 2018, 12:14 pm
- Forum: Everything
- Topic: Zelda-like game demo!
- Replies: 4
- Views: 2088
Re: Zelda-like game demo!
Thanks for your comment!
I used vcpkg to "install" SFML, and as far as I found out, I use version 2.4.2-2
I used vcpkg to "install" SFML, and as far as I found out, I use version 2.4.2-2
- February 8th, 2018, 3:59 pm
- Forum: Everything
- Topic: Zelda-like game demo!
- Replies: 4
- Views: 2088
Zelda-like game demo!
Hi guys!
I just wanted to share my project that I am working on at the moment: Its a zelda-like game. A demo because just some basic mechanics are implemented
GitHub: https://github.com/florianPat/ZeldaLike
I am open for suggestions, comments and all of that!
Thanks!
I just wanted to share my project that I am working on at the moment: Its a zelda-like game. A demo because just some basic mechanics are implemented
GitHub: https://github.com/florianPat/ZeldaLike
I am open for suggestions, comments and all of that!
Thanks!
- January 7th, 2018, 6:18 pm
- Forum: Everything
- Topic: Variable at construction not always updating
- Replies: 18
- Views: 8896
Re: Variable at construction not always updating
Congratulations! Looks really cool!