Search found 575 matches
- August 16th, 2021, 11:11 pm
- Forum: Everything
- Topic: Absolute Beginner Documenting C++ Progress [daily updates]
- Replies: 4
- Views: 6308
Re: Absolute Beginner Documenting C++ Progress [daily updates]
I'm starting to think there wont be daily updates
- April 15th, 2021, 6:15 am
- Forum: Everything
- Topic: Absolute Beginner Documenting C++ Progress [daily updates]
- Replies: 4
- Views: 6308
Re: Absolute Beginner Documenting C++ Progress [daily updates]
I was getting some flashbacks as well, hope OP keeps updating!albinopapa wrote: ↑April 14th, 2021, 3:31 pmOh man, I remember when Yumtard did this it was a lot of fun. How are things going Yumtard?
Things are going quite well

How are things with you?
- April 11th, 2021, 4:10 pm
- Forum: Everything
- Topic: Absolute Beginner Documenting C++ Progress [daily updates]
- Replies: 4
- Views: 6308
Re: Absolute Beginner Documenting C++ Progress [daily updates]
Fun! will follow
- March 19th, 2021, 10:06 pm
- Forum: Everything
- Topic: Possible Request.
- Replies: 1
- Views: 2982
Re: Possible Request.
It varies between companies But usually there's some type of project management software like jira, hansoft or trello. The project can then be broken down into different tasks with different priority. The tasks can also be broken down into sub tasks. These tasks are then assigned to different progra...
- October 1st, 2019, 1:18 pm
- Forum: Everything
- Topic: Multidimensional Array
- Replies: 7
- Views: 5692
Re: Multidimensional Array
Just rewrite the signature, I don't understand your problem. If you want vectors then something beautiful like this: void function( const std::vector<std::vector<int>>& a, const std::vector<int>& b ) or create a matrix class and just change the signature so it takes a matrix instead. If you need mor...
- September 30th, 2019, 11:21 am
- Forum: Everything
- Topic: Multidimensional Array
- Replies: 7
- Views: 5692
Re: Multidimensional Array
I would've made a matrix class. Else you could use vectors.
If it's stricly 3x3 matrices you can also do this
void function(float a[3][3])
If it's stricly 3x3 matrices you can also do this
void function(float a[3][3])
- September 28th, 2019, 5:58 pm
- Forum: Everything
- Topic: A quick question on reference initialisation
- Replies: 5
- Views: 2845
Re: A quick question on reference initialisation
References must know what they're referencing when they are created. This is why they need to go in the initializer list. Stuff that get its value in the body of the constructor are actually first default constructed and then copy assigned. For this reason it's actually more efficient to initialize ...
- September 12th, 2019, 10:50 pm
- Forum: Everything
- Topic: Help with Collision code - :(
- Replies: 5
- Views: 3272
Re: Help with Collision code - :(
I don't see a box to collide with. Anyways, x_botFixed and y_botFixed is set to 0 in the h file then const int left_fixed = x_boxFixed - 5; const int right_fixed = x_boxFixed + 5; const int top_fixed = y_boxFixed - 5; const int bottom_fixed = y_boxFixed + 5; So the reticle changes color when it goes...
- August 28th, 2019, 8:36 pm
- Forum: Everything
- Topic: Beginner Tutorial 17 Framertimer
- Replies: 3
- Views: 2621
Re: Beginner Tutorial 17 Framertimer
What's happening is that you're creating another variable called last which is local to the mark function At the beginning of the function you also create a variable old and set its value to the member variable last. The value of the member variable never changes though since, as we established you'...
- May 19th, 2019, 4:55 pm
- Forum: Everything
- Topic: Homework 5 - Beginner C++
- Replies: 9
- Views: 8382
Re: Homework 5 - Beginner C++
at the end of episode 5, chili gives you homework.
In the homework video he then shows his solution to the homework so obviously the code will be a bit different
In the homework video he then shows his solution to the homework so obviously the code will be a bit different