Search found 9 matches

by Xanderxavier
April 18th, 2013, 4:04 pm
Forum: Everything
Topic: good books
Replies: 4
Views: 2786

Re: good books

C++ directx handles the implementation of your games, however programming is but one part of any project indeed rarely is implementation more than small part 20-30% of an overall project(40% is possible if you make your own engine), most of your effort will go on art, quite a bit on design, some on ...
by Xanderxavier
April 18th, 2013, 3:45 pm
Forum: Everything
Topic: I'm going to start Objective-C programming soon
Replies: 6
Views: 3493

Re: I'm going to start Objective-C programming soon

Not to much personally at this point other then the general gist of things, I'm working on making my own Cross-platform engine complete with SDK, eventually I plan on incorporating Windows Phone, Android & Iphone "modes" within the engine so you can do all the work on one tool, which can then output...
by Xanderxavier
April 12th, 2013, 4:03 pm
Forum: Everything
Topic: general understanding
Replies: 5
Views: 2649

Re: general understanding

You can put inline on it, however it doesn't necessarily mean the compiler will inline it basically it will make up its own mind weather something can be made inline or not putting inline on is basically like a programmer asking the compiler to do so, doesnt mean it will, however, it will also inlin...
by Xanderxavier
April 11th, 2013, 5:12 pm
Forum: Everything
Topic: I'm going to start Objective-C programming soon
Replies: 6
Views: 3493

Re: I'm going to start Objective-C programming soon

np, btw, dont forget Ouya, the new kickstarted console, may well be perfect for indie dev's, and its android based.

Err http://www.kickstarter.com/projects/ouy ... me-console

Link to official site on there.
by Xanderxavier
April 11th, 2013, 12:55 pm
Forum: Everything
Topic: I'm going to start Objective-C programming soon
Replies: 6
Views: 3493

Re: I'm going to start Objective-C programming soon

Any C code tends to work in Objective C, so theoretically any book on C should be done before C++ or objective C, however your suppose to use objective C in a different manor then C, so any C code in objective C whilst it will function will not be "objective C", similar to C in C++. If you spent to ...
by Xanderxavier
April 11th, 2013, 12:32 pm
Forum: Everything
Topic: Saving structures
Replies: 3
Views: 2271

Re: Saving structures

http://www.cplusplus.com/doc/tutorial/structures/, yes you can use struct members like any other variable
by Xanderxavier
April 9th, 2013, 4:21 pm
Forum: Everything
Topic: good books
Replies: 4
Views: 2786

Re: good books

Books are how I learned things mostly but they are unfortunately expensive, given limited production runs and higher pricing to make the whole thing worthwhile. However I started C++ with Beginning C++ through Game Programming, which teaches C++ with console games. However if you did chile tutorials...
by Xanderxavier
April 8th, 2013, 6:24 pm
Forum: Everything
Topic: Hardware Requirements for the Tutorials?
Replies: 5
Views: 3324

Re: Hardware Requirements for the Tutorials?

One thing I totally forgot to mention in the above post, given I wrote it late, is that is one flag you can change which may make it work in truly ancient graphics cards, whilst the error message you gave indicates this isnt the issue maybe its just spouting the wrong error message so worth a try, w...
by Xanderxavier
March 28th, 2013, 3:05 pm
Forum: Everything
Topic: Hardware Requirements for the Tutorials?
Replies: 5
Views: 3324

Re: Hardware Requirements for the Tutorials?

There is I believe a version of the framework on the download list for open gl under windows. However Visual C++ writes C++, any platform or compiler will do things a little differently, and have different implementations of the C++ specification, so there's no way to do a pure C++ tutorial in the m...