Search found 97 matches

by DeitusPrime
September 14th, 2016, 12:58 pm
Forum: Everything
Topic: Game Rates , Spawn ,fire ,drop ,etc
Replies: 14
Views: 6100

Re: Game Rates , Spawn ,fire ,drop ,etc

Look into the function rand()...however, for a more modern approach. In the new beginner series, chili has brought these new c++ features to our attention in tutorial/episode 8. #include <random> std::random_device rd; //setup a randomizer var std::mt19937 rng(rd()); //pass it to a generator //limit...
by DeitusPrime
August 5th, 2016, 8:56 pm
Forum: Everything
Topic: Tutorial Reboot Framework Suggestions
Replies: 18
Views: 6833

Re: Tutorial Reboot Framework Suggestions

One more suggestion: Recently, I've been studying up on seed algorithms (such as Dewdney's formula). Read a GREAT book on the subject titled 'Infinite Game Universe: Mathematical Techniques' (and sequel) 'Infinite Game Universe: Level Design, Terrain & Sound' (<-- I swear this is what Minecraft star...
by DeitusPrime
May 27th, 2016, 3:11 am
Forum: Everything
Topic: Tutorial Reboot Framework Suggestions
Replies: 18
Views: 6833

Re: Tutorial Reboot Framework Suggestions

Request: Better explanation of the ::, -> and '[].' (for array) operators, and clear definition of each of the specific usage cases. Perhaps some sort of script\loading class for things like define a variable like bool, int, etc (to really grill file IO into beginners). How 'bout basic (console) app...
by DeitusPrime
April 8th, 2016, 8:57 pm
Forum: Everything
Topic: source code for Beginn, Intermed, and Advan C++ DirectX Game
Replies: 6
Views: 3221

Re: source code for Beginn, Intermed, and Advan C++ DirectX

I would suggest that you try to view 'bugs in the videos'(anything past beginner) as a 'homework assignment' to help you figure out the code you are being taught.
by DeitusPrime
March 31st, 2016, 6:26 pm
Forum: Everything
Topic: Modable games
Replies: 4
Views: 2104

Re: Modable games

I really like the sound of what chili recommends. Like some sort of code parsing that reads in lines of strings of #begin, #end, start loading in variables like bool, float, int, vector, strings, then once working, implement 'if(condition) then(do something) type commands' (and after that start with...
by DeitusPrime
October 19th, 2015, 2:45 am
Forum: Everything
Topic: Learning Resources discussion
Replies: 3
Views: 1878

Re: Learning Resources discussion

Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)

1. It's only 37 cents, and 3.99 shipping.
2. It's got advanced math(splines, ai and drawing techniques)
3. You can download the source code from their website.

'Nuff said.
by DeitusPrime
September 23rd, 2015, 6:26 pm
Forum: Everything
Topic: DirectX9 User Interfaces
Replies: 3
Views: 1926

Re: DirectX9 User Interfaces

Yipes. Thanks for looking guys. Sometimes it helps to have an external clarification.

I'll play around with this when I get some extra time to do so, and hopefully get this working. (perhaps I'll post an update of the code so others can use it for their own projects. ) 8-)
by DeitusPrime
September 18th, 2015, 2:01 am
Forum: Everything
Topic: DirectX9 User Interfaces
Replies: 3
Views: 1926

DirectX9 User Interfaces

So... I just bought this book (no CD came with it.) They said they "were out of stock" and couldn't help me. Fortunately, the code is (*mostly?) in the book itself and relatively straightforward. I coded this basic engine up (still needs work)...and combined the code from the book. ...and it compile...
by DeitusPrime
August 19th, 2015, 4:53 pm
Forum: Everything
Topic: HUGS n' ASSteroids
Replies: 2
Views: 1537

HUGS n' ASSteroids

I'll get right to the point. ASSteroid class, HandleCollision function. Nuff said. ...what's the most logical and optimal solution for accessing/setting the Ship Object's shieldlevel variable without breaking encapsulation? Is it best to derive the health of the ship (from Physical/CollidibleCircle)...
by DeitusPrime
August 14th, 2015, 1:15 am
Forum: Everything
Topic: GAME: Stickman Parkour!! + Script kiddie introduction
Replies: 12
Views: 5227

Re: GAME: Stickman Parkour!! + Script kiddie introduction

Isn't script kiddie some sorta hacking tool ?. I may be wrong, but i think i've heard of it before fun fact: "Script kiddie" is a term referring to someone who uses programs rather than finding security holes in order to attempt hacking into a system. Script kiddies may often times refer themselves...