Search found 161 matches
- October 7th, 2014, 2:33 am
- Forum: Everything
- Topic: Bug when using time to update the ship
- Replies: 3
- Views: 2213
Re: Bug when using time to update the ship
This will happen regardless of the version of windows, there is an event to handle the movement of the window that will be fired all the time whilst you're dragging it around, which prevents other portions of your code from executing. Some APIs like SDL will take care of that for you. If you're adam...
- June 22nd, 2014, 7:02 am
- Forum: Everything
- Topic: Are P Jeez?
- Replies: 3
- Views: 2149
Re: Are P Jeez?
It depends on what you want to do exactly in your game, but I think it will be more than enough for your standard 2D RPG, I think you will know more than enough to make games like:
- Zelda
- Final Fantasy Tactics
Of course, that will still take a lot of time and effort
- Zelda
- Final Fantasy Tactics
Of course, that will still take a lot of time and effort
- June 21st, 2014, 9:42 am
- Forum: Everything
- Topic: Artificial Neural Networks for game AI
- Replies: 4
- Views: 2278
Re: Artificial Neural Networks for game AI
Hey there, welcome! I can see that working in some games, but not in all of them.. for instance, in an RTS game I imagine the amount data you would need for your training set and the time it would take to complete it being unfeasible in practice I'm guessing it would work well for games where you ha...
- June 20th, 2014, 11:16 pm
- Forum: Everything
- Topic: lesson 2 advanced still error
- Replies: 6
- Views: 3221
Re: lesson 2 advanced still error
Are you using MSVC2013?
When you get that error it usually means you're using a different version of the IDE, you can change it to your version, but there is no guarantee it will compile
When you get that error it usually means you're using a different version of the IDE, you can change it to your version, but there is no guarantee it will compile
- June 19th, 2014, 10:11 pm
- Forum: Everything
- Topic: Determined to hack templates
- Replies: 0
- Views: 4113
Determined to hack templates
Trying to implement a template class in a .cpp file instead of the .h file, of course one does not simply define a template method in another translation unit, unless you happen to be using Intel's compiler, but I digress.. To do that I'm using a hack where you call some static methods inside anothe...
- June 19th, 2014, 9:16 pm
- Forum: Everything
- Topic: 3D Car Game (trying it once more)
- Replies: 14
- Views: 7266
Re: 3D Car Game (trying it once more)
Since this is a generic camera I'd say you can simplify it for one specific purpose, that being said I don't think you will be able to drop the use of vectors and matrices on this one.. A view matrix is how the hardware expects you to encode it, and even if you tried something else you'd end up caus...
- June 19th, 2014, 9:05 pm
- Forum: Everything
- Topic: Project: "Programming a Multiplayer FPS in DirectX"
- Replies: 5
- Views: 3978
Re: Project: "Programming a Multiplayer FPS in DirectX"
Hey there, Really ambitious project, but I like it.. I reckon getting networking code to work isn't the biggest problem, but rather getting it to work well I might give you hand with shaders if you need help with that, I don't know anything about it in DirectX though ;) BTW are you familiar with the...
- June 19th, 2014, 12:53 am
- Forum: Everything
- Topic: Protecting my images
- Replies: 6
- Views: 3204
Re: Protecting my images
Everything can be reverse engineered, that being said if you use your own file format it's much more difficult, just keep in mind that since your game will need to load these assets, it doesn't matter what method you choose to use, if someone really wants to crack it, they will be able to, eventuall...
- June 18th, 2014, 12:57 am
- Forum: Everything
- Topic: Game of Thrones This Week
- Replies: 7
- Views: 3267
Re: Game of Thrones This Week
I really enjoyed it that part where <insert spoiler here> was fucking epic
WTB spoiler tag
WTB spoiler tag
- June 17th, 2014, 11:25 pm
- Forum: Everything
- Topic: What features in Visual Studio help you the most?
- Replies: 13
- Views: 5627
Re: What features in Visual Studio help you the most?
Thanks! I didn't know you could use the mouse to do that, I expect I will be using that a lot, I would usually just do the ctrl alt + arrows thing I mentioned, but it's a pain the ass when selecting several rows