Search found 3948 matches

by chili
March 23rd, 2023, 12:29 pm
Forum: Everything
Topic: Project Twin (questions)
Replies: 1
Views: 20570

Re: Project Twin (questions)

so the thing about project twin, i started it during intermediate and restricted myself to only using things already covered. This means overal it's actually quite jank, but the idea was to build it bad to demonstrate the badness, and then improve it to show the benefits of the new tech. However, as...
by chili
April 8th, 2022, 7:21 am
Forum: Everything
Topic: Imagine...
Replies: 0
Views: 19810

Imagine...

by chili
July 18th, 2021, 3:26 am
Forum: Everything
Topic: Usage of vector.at in seperated Channel
Replies: 3
Views: 5738

Re: Usage of vector.at in seperated Channel

alan is screaming into the void
pray it does not scream back
by chili
March 27th, 2021, 11:33 am
Forum: Everything
Topic: Geometry shader
Replies: 2
Views: 4132

Re: Geometry shader

geo shader :poggers:
by chili
March 27th, 2021, 11:32 am
Forum: Everything
Topic: Account help
Replies: 2
Views: 3914

Re: Account help

Old account, new account
what's the difference :]
by chili
January 19th, 2021, 2:36 pm
Forum: Everything
Topic: Trying to make Framework work on Repl.it
Replies: 2
Views: 4541

Re: Trying to make Framework work on Repl.it

Are you sure that it supports a full (non-headless) Windows environment and the Win SDK?
by chili
January 19th, 2021, 2:33 pm
Forum: Everything
Topic: new year, new members, new APIs
Replies: 1
Views: 3663

Re: new year, new members, new APIs

Yeah I'd like to play with DX12 sometime :] DXR seems interesting ofc, and also stuff like mesh shaders is very schlexy-looking
by chili
January 6th, 2021, 4:32 am
Forum: Everything
Topic: Common Issues - Discussion
Replies: 1
Views: 3631

Re: Common Issues - Discussion

I think they are sort of in the clan of ppl who view most C++ features with active distust/disgust. Don't expect any sweet RAII stuff anytime soon there :kappa:
by chili
January 5th, 2021, 12:03 pm
Forum: Everything
Topic: Common issues
Replies: 11
Views: 34902

Re: Common issues

There a funky one in the final project for Intermediate. It seems like box2d crew went and make a breaking change to the code, and it screws up the collision at the boundaries of the field. the boxes fly out and trigger an out-of-screen putpixel exception. At least, this is my surmise. I haven't clo...
by chili
September 10th, 2020, 6:35 am
Forum: Everything
Topic: SIMD library attempt inf
Replies: 25
Views: 17807

Re: SIMD library attempt inf

It was funny, in skylake-x there was a whole debacle with it, but it seems that such will not be the case with Rocket Lake.