Search found 3948 matches
- March 23rd, 2023, 12:29 pm
- Forum: Everything
- Topic: Project Twin (questions)
- Replies: 1
- Views: 12711
Re: Project Twin (questions)
so the thing about project twin, i started it during intermediate and restricted myself to only using things already covered. This means overal it's actually quite jank, but the idea was to build it bad to demonstrate the badness, and then improve it to show the benefits of the new tech. However, as...
- April 8th, 2022, 7:21 am
- Forum: Everything
- Topic: Imagine...
- Replies: 0
- Views: 8496
- July 18th, 2021, 3:26 am
- Forum: Everything
- Topic: Usage of vector.at in seperated Channel
- Replies: 3
- Views: 3975
Re: Usage of vector.at in seperated Channel
alan is screaming into the void
pray it does not scream back
pray it does not scream back
- March 27th, 2021, 11:33 am
- Forum: Everything
- Topic: Geometry shader
- Replies: 2
- Views: 2463
Re: Geometry shader
geo shader :poggers:
- March 27th, 2021, 11:32 am
- Forum: Everything
- Topic: Account help
- Replies: 2
- Views: 2208
Re: Account help
Old account, new account
what's the difference :]
what's the difference :]
- January 19th, 2021, 2:36 pm
- Forum: Everything
- Topic: Trying to make Framework work on Repl.it
- Replies: 2
- Views: 2789
Re: Trying to make Framework work on Repl.it
Are you sure that it supports a full (non-headless) Windows environment and the Win SDK?
- January 19th, 2021, 2:33 pm
- Forum: Everything
- Topic: new year, new members, new APIs
- Replies: 1
- Views: 2026
Re: new year, new members, new APIs
Yeah I'd like to play with DX12 sometime :] DXR seems interesting ofc, and also stuff like mesh shaders is very schlexy-looking
- January 6th, 2021, 4:32 am
- Forum: Everything
- Topic: Common Issues - Discussion
- Replies: 1
- Views: 2070
Re: Common Issues - Discussion
I think they are sort of in the clan of ppl who view most C++ features with active distust/disgust. Don't expect any sweet RAII stuff anytime soon there :kappa:
- January 5th, 2021, 12:03 pm
- Forum: Everything
- Topic: Common issues
- Replies: 11
- Views: 19235
Re: Common issues
There a funky one in the final project for Intermediate. It seems like box2d crew went and make a breaking change to the code, and it screws up the collision at the boundaries of the field. the boxes fly out and trigger an out-of-screen putpixel exception. At least, this is my surmise. I haven't clo...
- September 10th, 2020, 6:35 am
- Forum: Everything
- Topic: SIMD library attempt inf
- Replies: 25
- Views: 12975
Re: SIMD library attempt inf
It was funny, in skylake-x there was a whole debacle with it, but it seems that such will not be the case with Rocket Lake.