Search found 3939 matches

by chili
September 10th, 2020, 6:35 am
Forum: Everything
Topic: SIMD library attempt inf
Replies: 10
Views: 119

Re: SIMD library attempt inf

It was funny, in skylake-x there was a whole debacle with it, but it seems that such will not be the case with Rocket Lake.
by chili
September 9th, 2020, 6:10 am
Forum: Everything
Topic: SIMD library attempt inf
Replies: 10
Views: 119

Re: SIMD library attempt inf

avx-512 poggy
when rocket lake comes out, chili gonna make a new build baby
by chili
September 2nd, 2020, 12:31 pm
Forum: Everything
Topic: Advance Techniques for Resolving Circular Dependancies?
Replies: 11
Views: 286

Re: Advance Techniques for Resolving Circular Dependancies?

Depend on abstractions, not concretions. That is the principle of dependency inversion.
by chili
August 29th, 2020, 2:53 pm
Forum: Everything
Topic: You aren't going to like what you see
Replies: 3
Views: 123

Re: You aren't going to like what you see

Was this beast spawned from a cursed discussion in Discord? :D
by chili
July 30th, 2020, 2:34 pm
Forum: Everything
Topic: New to Planet Chilli and Youtube videos - Chilli DirectX Framework - Visual Studio 2019
Replies: 2
Views: 148

Re: New to Planet Chilli and Youtube videos - Chilli DirectX Framework - Visual Studio 2019

You need to right click the solution (or maybe project) in the solution tree view and choose the "retarget" option.
by chili
July 30th, 2020, 7:15 am
Forum: Everything
Topic: Hey chili, Sound API question
Replies: 1
Views: 102

Re: Hey chili, Sound API question

It's been a few years since I designed that... I believe the basic idea is that specific instantiations of a sound on channels are not individually trackable at the point of interface with the library. I don't see why you can't add that stuff if you want to. Maybe play returns a smart handle object ...
by chili
July 28th, 2020, 12:21 pm
Forum: Everything
Topic: Learned something today
Replies: 7
Views: 214

Re: Learned something today

Since the geometry doesn't need to be one connected mesh (use indexed triangle list), you can put the quads for many sprites into buffer and render them all with a single draw call, really cutting down overhead. Splitting resources on different channels depending on how dynamic can be huge too. For ...
by chili
July 28th, 2020, 2:00 am
Forum: Everything
Topic: Learned something today
Replies: 7
Views: 214

Re: Learned something today

So you're going directly with textured quad rendering instead of pixel buffer manipulation. I sort of want to do some videos on that someday, but I don't know if I'll ever get to it. If you wanna max out the perf, definitely look into sprite batching with sprite atlases. You can also put all the cor...
by chili
July 27th, 2020, 4:27 pm
Forum: Everything
Topic: Problem with Git
Replies: 10
Views: 300

Re: Problem with Git

GitKraken :]
by chili
July 27th, 2020, 4:27 pm
Forum: Everything
Topic: Learned something today
Replies: 7
Views: 214

Re: Learned something today

Boo.

What you making this 2D drawing pipeline for, and what are you building it on? :]