Search found 6 matches

by FlyingSauce
September 24th, 2013, 12:54 am
Forum: Everything
Topic: Programming game objects - help
Replies: 4
Views: 2230

Programming game objects - help

I basically want to program things like NPCs and walls without programming each individual NPC and its locations, and each individual wall and its locations. What I mean is making NPCs without making poop1, poop2, poop3, poop4, poop5, and poop6 all under the same structure. What if I wanted to use s...
by FlyingSauce
September 24th, 2013, 12:49 am
Forum: Everything
Topic: VS 2012 and dxerr.lib, d3dx9.lib, d3dx10.lib
Replies: 10
Views: 7431

Re: VS 2012 and dxerr.lib, d3dx9.lib, d3dx10.lib

I got the error when I installed the SDK, too. Just ignore it, the libraries will run fine.
by FlyingSauce
September 23rd, 2013, 9:22 pm
Forum: Everything
Topic: Defining arrays in Game::Game + Hi!
Replies: 4
Views: 2511

Re: Defining arrays in Game::Game + Hi!

Ah, thanks for clearing that up. It works, now!
by FlyingSauce
September 23rd, 2013, 8:56 pm
Forum: Everything
Topic: VS 2012 and dxerr.lib, d3dx9.lib, d3dx10.lib
Replies: 10
Views: 7431

Re: VS 2012 and dxerr.lib, d3dx9.lib, d3dx10.lib

Sounds to me like you didn't download the Direct X SDK.
Here you go.

:D
by FlyingSauce
September 23rd, 2013, 8:49 pm
Forum: Everything
Topic: Defining arrays in Game::Game + Hi!
Replies: 4
Views: 2511

Re: Defining arrays in Game::Game + Hi!

Woah, I tried that, and got even more errors. Game::Game( HWND hWnd,const KeyboardServer& kServer ) : gfx ( hWnd ), kbd( kServer ), x (400), y (300) int HP[2]; HP[1] = 50; HP[2] = 50; {} 1>..\Assets\Game.cpp(28): error C2612: trailing 'type' illegal in base/member initializer list 1>..\Assets\Game.c...
by FlyingSauce
September 23rd, 2013, 8:36 pm
Forum: Everything
Topic: Defining arrays in Game::Game + Hi!
Replies: 4
Views: 2511

Defining arrays in Game::Game + Hi!

Hi! I'm new to the forums, and also new to C++. I come from a language that's pretty much exclusive to game development called Dream Maker. It runs games on the BYOND engine, and the code is extremely inefficient. It's primarily built for making MMORPGS. Making anything else requires tedious and ine...