Search found 15 matches

by Kiluad
October 7th, 2013, 10:58 pm
Forum: Everything
Topic: Who's up for a group challenge?
Replies: 165
Views: 74075

Re: Who's up for a group challenge?

I like the IRC channel idea, i joined. seems kinda dead in there, but irc is a good place to communicate, if people know how to get there.
by Kiluad
October 7th, 2013, 10:31 pm
Forum: Everything
Topic: TankZ - Invasion mode added (version 3.2 available)
Replies: 31
Views: 15809

Re: TankZ - my first "big" game project (version 2.5 availab

game llooks real nice, did you draw the tanks yourself? i didn't read the instructions before trying out the game, so i loaded it up and died. if you make a new level, maybe a tutorial level would be a good idea, to show people the controls. always helpful when playing a new game. :P great work, kee...
by Kiluad
October 7th, 2013, 10:24 pm
Forum: Everything
Topic: Who's up for a group challenge?
Replies: 165
Views: 74075

Re: Who's up for a group challenge?

sorry if that sounded a little harsh lol. i shortened it, and by shortening it, a lot of the tone got misplaced. i meant that in the most respectful way. and was all meant in a positive light. im just struggling with why people aren't simply writing their ideas into the game, why do you want people ...
by Kiluad
October 7th, 2013, 10:20 pm
Forum: Everything
Topic: Who's up for a group challenge?
Replies: 165
Views: 74075

Re: Who's up for a group challenge?

i thought the basics were already covered, a shooter space game. What more do you need? i don't understand why you insist you need so much detail already. we have a space shooter to make. we need controls for the game, right? so make a group of people who want to do that, based on them volunteering....
by Kiluad
October 7th, 2013, 3:48 pm
Forum: Everything
Topic: Who's up for a group challenge?
Replies: 165
Views: 74075

Re: Who's up for a group challenge?

albinopapa, i would consider going about it without suggestions from a theoretical point of view, and go forward based on suggestions from a practical point of view. as in, give people some roles, and let them have fun creation things for the game, then evaluate them, if they don't fit they don't fi...
by Kiluad
October 3rd, 2013, 1:50 am
Forum: Everything
Topic: Tutorial/ Class 7 issues
Replies: 15
Views: 5701

Re: Tutorial/ Class 7 issues

tools > settings > expert settings
by Kiluad
September 28th, 2013, 10:03 am
Forum: Everything
Topic: Mouse direction/speed
Replies: 7
Views: 2857

Re: Mouse direction/speed

I didn't even realize that, but it makes perfect sense that time/frames are the same thing, i was actually going to use time in the game i'm creating to decide how long the second rain should wait until it started to fall, in an attempt to create a cascading effect, i opted out, and i'm glad i did, ...
by Kiluad
September 28th, 2013, 6:41 am
Forum: Everything
Topic: Mouse direction/speed
Replies: 7
Views: 2857

Re: Mouse direction/speed

Thanks, Luis. I guess it would be kind of silly to do oldx - x, it would just confuse things. totally didn't even realize that. That was what i was thinking, by subtracting instead of comparison, it gives more information. so running it through abs would make it a positive is what you're saying? abs...
by Kiluad
September 27th, 2013, 11:40 pm
Forum: Everything
Topic: Mouse direction/speed
Replies: 7
Views: 2857

Re: Mouse direction/speed

so all i really need to do is

speedX = oldX - x;
speedY = oldY - y;


right?

that will give me everything i need to know.
if it's positive it's moving left, if it's negative it's moving right? as well as the pixel count(or speed)
by Kiluad
September 27th, 2013, 10:58 pm
Forum: Everything
Topic: Mouse direction/speed
Replies: 7
Views: 2857

Mouse direction/speed

How can i find out which direction the mouse is moving in?
and at what speed?

I want to know because i'm using the mouse for collision detection.