Search found 15 matches
- October 7th, 2013, 10:58 pm
- Forum: Everything
- Topic: Who's up for a group challenge?
- Replies: 165
- Views: 74204
Re: Who's up for a group challenge?
I like the IRC channel idea, i joined. seems kinda dead in there, but irc is a good place to communicate, if people know how to get there.
- October 7th, 2013, 10:31 pm
- Forum: Everything
- Topic: TankZ - Invasion mode added (version 3.2 available)
- Replies: 31
- Views: 15982
Re: TankZ - my first "big" game project (version 2.5 availab
game llooks real nice, did you draw the tanks yourself? i didn't read the instructions before trying out the game, so i loaded it up and died. if you make a new level, maybe a tutorial level would be a good idea, to show people the controls. always helpful when playing a new game. :P great work, kee...
- October 7th, 2013, 10:24 pm
- Forum: Everything
- Topic: Who's up for a group challenge?
- Replies: 165
- Views: 74204
Re: Who's up for a group challenge?
sorry if that sounded a little harsh lol. i shortened it, and by shortening it, a lot of the tone got misplaced. i meant that in the most respectful way. and was all meant in a positive light. im just struggling with why people aren't simply writing their ideas into the game, why do you want people ...
- October 7th, 2013, 10:20 pm
- Forum: Everything
- Topic: Who's up for a group challenge?
- Replies: 165
- Views: 74204
Re: Who's up for a group challenge?
i thought the basics were already covered, a shooter space game. What more do you need? i don't understand why you insist you need so much detail already. we have a space shooter to make. we need controls for the game, right? so make a group of people who want to do that, based on them volunteering....
- October 7th, 2013, 3:48 pm
- Forum: Everything
- Topic: Who's up for a group challenge?
- Replies: 165
- Views: 74204
Re: Who's up for a group challenge?
albinopapa, i would consider going about it without suggestions from a theoretical point of view, and go forward based on suggestions from a practical point of view. as in, give people some roles, and let them have fun creation things for the game, then evaluate them, if they don't fit they don't fi...
- October 3rd, 2013, 1:50 am
- Forum: Everything
- Topic: Tutorial/ Class 7 issues
- Replies: 15
- Views: 5729
Re: Tutorial/ Class 7 issues
tools > settings > expert settings
- September 28th, 2013, 10:03 am
- Forum: Everything
- Topic: Mouse direction/speed
- Replies: 7
- Views: 2866
Re: Mouse direction/speed
I didn't even realize that, but it makes perfect sense that time/frames are the same thing, i was actually going to use time in the game i'm creating to decide how long the second rain should wait until it started to fall, in an attempt to create a cascading effect, i opted out, and i'm glad i did, ...
- September 28th, 2013, 6:41 am
- Forum: Everything
- Topic: Mouse direction/speed
- Replies: 7
- Views: 2866
Re: Mouse direction/speed
Thanks, Luis. I guess it would be kind of silly to do oldx - x, it would just confuse things. totally didn't even realize that. That was what i was thinking, by subtracting instead of comparison, it gives more information. so running it through abs would make it a positive is what you're saying? abs...
- September 27th, 2013, 11:40 pm
- Forum: Everything
- Topic: Mouse direction/speed
- Replies: 7
- Views: 2866
Re: Mouse direction/speed
so all i really need to do is
speedX = oldX - x;
speedY = oldY - y;
right?
that will give me everything i need to know.
if it's positive it's moving left, if it's negative it's moving right? as well as the pixel count(or speed)
speedX = oldX - x;
speedY = oldY - y;
right?
that will give me everything i need to know.
if it's positive it's moving left, if it's negative it's moving right? as well as the pixel count(or speed)
- September 27th, 2013, 10:58 pm
- Forum: Everything
- Topic: Mouse direction/speed
- Replies: 7
- Views: 2866
Mouse direction/speed
How can i find out which direction the mouse is moving in?
and at what speed?
I want to know because i'm using the mouse for collision detection.
and at what speed?
I want to know because i'm using the mouse for collision detection.