Search found 38 matches

by mmmmmm
March 24th, 2017, 7:35 am
Forum: Everything
Topic: Prime Number Generators
Replies: 14
Views: 5585

Re: Prime Number Generators

You only need to test up to sqrt(n) if n is your primenumber in case 1)
by mmmmmm
February 15th, 2017, 8:47 pm
Forum: Everything
Topic: Annoying Bug in Chilli's Framework >.<
Replies: 7
Views: 3137

Re: Annoying Bug in Chilli's Framework >.<

well y is defined again in the line: void checker(int y) so in the function there is no way to acces the gloabl variable y
( local scope beats global scope every time )
by mmmmmm
December 19th, 2016, 3:13 pm
Forum: Everything
Topic: Step 1 - The Beginning - By Hidden
Replies: 8
Views: 4510

Re: Step 1 - The Beginning - By Hidden

i decrypted it
by mmmmmm
December 16th, 2016, 11:42 am
Forum: Everything
Topic: Step 1 - The Beginning - By Hidden
Replies: 8
Views: 4510

Re: Step 1 - The Beginning - By Hidden

I am Hidden. When I used a Caeser Cipher, I "did it" forward TWENTY times. Just for jour information Caeser Chiper, and Vigenere Chipher are linear chiphers, so it doesn't matter how often you apply them the "encryption" is not harder to break only the "key" is changed. example doing caesar twenty ...
by mmmmmm
May 8th, 2016, 2:44 pm
Forum: Everything
Topic: My Game Engine 3
Replies: 4
Views: 2208

Re: My Game Engine 3

i would recommend using OpenCl instead of cuda, because it is not platform dependent
by mmmmmm
October 19th, 2015, 6:12 pm
Forum: Everything
Topic: Learning Resources discussion
Replies: 3
Views: 1885

Re: Learning Resources discussion

The formula is right, but the example is wrong as hell. Vec1 needs to be [1,3,-4] and the result shoud be [4,-16,-11]
by mmmmmm
October 5th, 2015, 2:31 pm
Forum: Everything
Topic: Reticle/crosshair moves while stile staying at old position
Replies: 3
Views: 2026

Re: Reticle/crosshair moves while stile staying at old posit

You are not clearing the screen in the beginnFrame function

maybe try

void D3DGraphics::BeginFrame()
{
HRESULT result;

result = pDevice->Clear( 0,NULL,D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,D3DCOLOR_XRGB(0,0,0),1.0f,0 );
assert( !FAILED( result ) );
}
by mmmmmm
August 11th, 2015, 6:45 am
Forum: Everything
Topic: New Event class Performance Test
Replies: 6
Views: 2790

Re: New Event class Performance Test

Win 7 x64, I7-2600 3.4GHz 4x8gb ddr3 1333 ram
EventSpeedPushBack:
52.632813
51.932468
57.814079
59.831654
58.461891
57.925152

EventSpeedRun:
7.895282
7.991943
7.921098
7.906089
7.871567
7.839147
by mmmmmm
July 13th, 2015, 9:57 am
Forum: Everything
Topic: How do YOU multithread?
Replies: 91
Views: 27420

Re: How do YOU multithread?

So if you aren't drawing the frames each step, then your code is still ~57 times faster. If you are rendering each step/grid update then your code is what ~200 times faster, crazy. So is sse all that you are using, or did you go with D3D shader? speeds are determinated by the hardware you use. So m...
by mmmmmm
July 11th, 2015, 7:09 pm
Forum: Everything
Topic: Remove previous email addresses from system
Replies: 3
Views: 2049

Re: Remove previous email addresses from system

So you created a new account. Whats the problem?