Search found 10 matches

by mohagabo
March 10th, 2021, 6:49 am
Forum: Everything
Topic: need help about my program
Replies: 1
Views: 2186

need help about my program

hi , please I need your help on something, I'm a structural engineer and I'm working on a program using chili frame work (with put pixel functions ) I've created a simple GUI for the program but as you may expect it is suffering from two issues 1- the window is fixed size (I need it to be resizable ...
by mohagabo
May 8th, 2016, 2:40 pm
Forum: Everything
Topic: My Game Engine 3
Replies: 4
Views: 2212

Re: My Game Engine 3

Where is your opinions friends ?
by mohagabo
May 8th, 2016, 11:37 am
Forum: Everything
Topic: My Game Engine 3
Replies: 4
Views: 2212

My Game Engine 3

good morning friends , this is my third topic about my game engine development this time i need some advice about how to speed up this one just 30 times ......... here is the latest version of it http://www.mediafire.com/download/ozma8nax4nz9hs8/raytrace.rar not that it is a ray tracing solution whi...
by mohagabo
April 3rd, 2016, 7:47 am
Forum: Everything
Topic: my game engine 2
Replies: 6
Views: 2444

Re: my game engine 2

thanks my friends for your efforts , but i wanted just to inform you that i got it and solved this issue it was all a about that it is loading the file multiple times all i had to do is to write this line of code zerofyspixel(&scan[(y + 256) * 512 + x]); in its appropriate location the result is muc...
by mohagabo
April 1st, 2016, 7:28 am
Forum: Everything
Topic: my game engine 2
Replies: 6
Views: 2444

Re: my game engine 2

here is the full working code #include "stdio.h" #include "stdlib.h" #include "math.h" struct cam { float cx; float cy; float cz; float tx; float ty; float tz; float zscr; }; struct position3d { float x; float y; float z; }; struct position2d { int x; int y; }; struct spixel { short x; short y; shor...
by mohagabo
March 31st, 2016, 8:04 pm
Forum: Everything
Topic: my game engine 2
Replies: 6
Views: 2444

my game engine 2

hi again , good to hear from you.... today i want to share with you may last version of may game engine(my ray tracing solution) which is not complete and also suffering from dead slow performance but i thought this will proof to you that it is possible to make this engine ....... also those people ...
by mohagabo
March 27th, 2016, 4:07 pm
Forum: Everything
Topic: my game engien
Replies: 10
Views: 3901

Re: my game engien

no chili i didn't , this file is only 12 mb in memory or so.... and whatever is the amount of detail in the model it will be the same for memory usage and processing and i have a good plan for terrain which will not consume memory at all the real problem i have is that i've tried a new raytracing so...
by mohagabo
March 21st, 2016, 8:27 am
Forum: Everything
Topic: my game engien
Replies: 10
Views: 3901

Re: my game engien

thanks for your comments may friend, but ofcourse this programe is still in need of alot of devolopment to be effecient enough , i have a very easy way to solve the interpolation issue just by enlarging the pixel when it is near to camera to close any gab between pixels . but in stead i'm working on...
by mohagabo
March 20th, 2016, 8:34 pm
Forum: Everything
Topic: my game engien
Replies: 10
Views: 3901

Re: my game engien

the normal map file is for a future step and i hop it will help me to avoid rendering the unnecessary points , and this orientation is just 12 shot at each axis each shot has a map for color ,map for depth and one for pixel orientation i used the color map to get x,y and depth map to get z and store...
by mohagabo
March 20th, 2016, 11:07 am
Forum: Everything
Topic: my game engien
Replies: 10
Views: 3901

my game engien

firestable , thanks chilli for your great lesson sequences and using your lessons only i managed to do this programe thanks again for this knowlage and i will be happy if i get your feed back and your comments u can find may pro in the link below http://www.mediafire.com/download/m4icb3e2lbn4lpt/my+...