Search found 15 matches
- September 8th, 2013, 11:18 am
- Forum: Everything
- Topic: C++ rand() Function Question
- Replies: 6
- Views: 3149
Re: C++ rand() Function Question
rand() returns a pseudo-random INT number between 0000 0000 0000 0000 (ZERO) and 1111 1111 1111 1111 (2^15 - 1 or 32767) if you use the bitwise operator & with 0000 0000 0101 1111 (95) you will obtain a number from 0 to 95 with the numbers from 32 to 63 excluded because of the 6th bit wich will alwa...
- September 8th, 2013, 10:12 am
- Forum: Everything
- Topic: Sudoku Game
- Replies: 9
- Views: 5660
Re: Sudoku Game
Wow! Very nice! That's by far the most badass Sudoku game I've ever played
- September 8th, 2013, 9:44 am
- Forum: Everything
- Topic: Hangbot - Asimov Testgame
- Replies: 62
- Views: 26765
Re: Hangbot - Asimov Testgame
Could you please upload the release executable? I had troubles building your project (d3dx9.h missing).
Edit: Nevermind, solved!
Nice robot
Edit: Nevermind, solved!
Nice robot
- August 27th, 2013, 9:17 am
- Forum: Everything
- Topic: Need some help - SOLVED
- Replies: 17
- Views: 6487
Re: Need some HELP
Try to check if the pointer is not null before the release, like this:
Code: Select all
if(m_bitmap)
{
m_bitmap->Release();
}
- August 9th, 2013, 10:43 pm
- Forum: Everything
- Topic: Visual Studio 2013
- Replies: 19
- Views: 7519
Re: Visual Studio 2013
Also started again working on Direct2D, but this time D2D 1.1, since 3D takes damn too much time. D2D 1.1 uses Direct3d 11 interoperability and it's really cool for 2D stuff anyway... Cool! If you find any good tutorial/ebook on this stuff let me know, because personally I still didn't find a decen...
- August 9th, 2013, 7:05 pm
- Forum: Everything
- Topic: Sudoku Problem
- Replies: 6
- Views: 2845
Re: Sudoku Problem
Yep, LuisR14 is right.
For example, with cX = 1 and cY = 5 you would be at the index 5*9 + 1 into your board.
Anyways, if you still find this unintuitive you should consider using a bidimensional array instead (a matrix). Something like this: Board[x][y];
For example, with cX = 1 and cY = 5 you would be at the index 5*9 + 1 into your board.
Anyways, if you still find this unintuitive you should consider using a bidimensional array instead (a matrix). Something like this: Board[x][y];
- August 9th, 2013, 3:57 pm
- Forum: Everything
- Topic: [GAME] Tetris Infinity v1
- Replies: 0
- Views: 4311
[GAME] Tetris Infinity v1
Hi! Just wanted to share with you guys this little game I made some time ago. It's the good ol' Tetris!! Sources may contain cryptic variable identifiers, MALLOCs, STRUCTS and rough coding style :lol:. Didn't have enough time and will to improve It a little bit (It lacks of classes), but fuck It! It...
- August 9th, 2013, 3:12 pm
- Forum: Everything
- Topic: Visual Studio 2013
- Replies: 19
- Views: 7519
Re: Visual Studio 2013
Came across something weird. So first I had my buffer swap effect as "discard" and one buffer: frames render in about 3-5 ms. I changed the swap effect to "flip sequential" and 2 buffers: frames render in 16 ms (vsync off) this setting was advised by microsoft. Now add a third buffer and frames ren...
- August 9th, 2013, 2:22 pm
- Forum: Everything
- Topic: Pong!
- Replies: 9
- Views: 5458
Re: Pong!
It's cool, but crashes very often!
- August 5th, 2013, 9:10 pm
- Forum: Everything
- Topic: Hi everyone, new member here.
- Replies: 11
- Views: 4760
Re: Hi everyone, new member here.
I'm actually starting a Software Dev certificate at my unversity for the next semester, and I would like to get as much ahead as I can. Of course the certificate is in JAVA which sounds horribly boring, because it is not really game related , but from what I can see, C++ and Java really looks simil...