Search found 15 matches

September 8th, 2013, 11:18 am
Forum: Everything
Topic: C++ rand() Function Question
Replies: 6
Views: 1186

Re: C++ rand() Function Question

rand() returns a pseudo-random INT number between 0000 0000 0000 0000 (ZERO) and 1111 1111 1111 1111 (2^15 - 1 or 32767) if you use the bitwise operator & with 0000 0000 0101 1111 (95) you will obtain a number from 0 to 95 with the numbers from 32 to 63 excluded because of the 6th bit wich will alwa...
September 8th, 2013, 10:12 am
Forum: Everything
Topic: Sudoku Game
Replies: 9
Views: 1970

Re: Sudoku Game

Wow! Very nice! That's by far the most badass Sudoku game I've ever played
September 8th, 2013, 9:44 am
Forum: Everything
Topic: Hangbot - Asimov Testgame
Replies: 62
Views: 8387

Re: Hangbot - Asimov Testgame

Edit: Nevermind, solved!

Nice robot
August 27th, 2013, 9:17 am
Forum: Everything
Topic: Need some help - SOLVED
Replies: 17
Views: 2191

Re: Need some HELP

Try to check if the pointer is not null before the release, like this:

Code: Select all

``````if(m_bitmap)
{
m_bitmap->Release();
}
``````
August 9th, 2013, 10:43 pm
Forum: Everything
Topic: Visual Studio 2013
Replies: 19
Views: 2920

Re: Visual Studio 2013

Also started again working on Direct2D, but this time D2D 1.1, since 3D takes damn too much time. D2D 1.1 uses Direct3d 11 interoperability and it's really cool for 2D stuff anyway... Cool! If you find any good tutorial/ebook on this stuff let me know, because personally I still didn't find a decen...
August 9th, 2013, 7:05 pm
Forum: Everything
Topic: Sudoku Problem
Replies: 6
Views: 1042

Re: Sudoku Problem

Yep, LuisR14 is right.

For example, with cX = 1 and cY = 5 you would be at the index 5*9 + 1 into your board.

Anyways, if you still find this unintuitive you should consider using a bidimensional array instead (a matrix). Something like this: Board[x][y];
August 9th, 2013, 3:57 pm
Forum: Everything
Topic: [GAME] Tetris Infinity v1
Replies: 0
Views: 1902

[GAME] Tetris Infinity v1

Hi! Just wanted to share with you guys this little game I made some time ago. It's the good ol' Tetris!! Sources may contain cryptic variable identifiers, MALLOCs, STRUCTS and rough coding style :lol:. Didn't have enough time and will to improve It a little bit (It lacks of classes), but fuck It! It...
August 9th, 2013, 3:12 pm
Forum: Everything
Topic: Visual Studio 2013
Replies: 19
Views: 2920

Re: Visual Studio 2013

Came across something weird. So first I had my buffer swap effect as "discard" and one buffer: frames render in about 3-5 ms. I changed the swap effect to "flip sequential" and 2 buffers: frames render in 16 ms (vsync off) this setting was advised by microsoft. Now add a third buffer and frames ren...
August 9th, 2013, 2:22 pm
Forum: Everything
Topic: Pong!
Replies: 9
Views: 1785

Re: Pong!

It's cool, but crashes very often!
August 5th, 2013, 9:10 pm
Forum: Everything
Topic: Hi everyone, new member here.
Replies: 11
Views: 1595

Re: Hi everyone, new member here.

I'm actually starting a Software Dev certificate at my unversity for the next semester, and I would like to get as much ahead as I can. Of course the certificate is in JAVA which sounds horribly boring, because it is not really game related , but from what I can see, C++ and Java really looks simil...