Level Editor

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XxWalKaxX
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Joined: June 11th, 2012, 7:15 pm

Level Editor

Post by XxWalKaxX » September 4th, 2012, 10:12 pm

I've started creating a level editing program for my platform game because I'm lazy and don't want to hard code every single sprite. I still have a long ways to go, drag and drop should be fun to figure out, but this is what I have so far. Use left and right arrow keys to choose which sprite to draw.
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Level Editor.zip
(180.39 KiB) Downloaded 318 times
What you call a bug...I call a new feature!

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XxWalKaxX
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Re: Level Editor

Post by XxWalKaxX » September 9th, 2012, 5:28 pm

Ok drag and drop has been added though still has a couple bugs to work out
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Level Editor.zip
(180.66 KiB) Downloaded 284 times
What you call a bug...I call a new feature!

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chili
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Re: Level Editor

Post by chili » September 12th, 2012, 12:26 pm

Got a build error brah.

error C2614: 'Game' : illegal member initialization: 'DragAndDrop' is not a base or member
Chili

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XxWalKaxX
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Re: Level Editor

Post by XxWalKaxX » September 12th, 2012, 4:45 pm

Thats weird, i jus ran it and not errors and i havent changed anything since i uploaded, idk maybe i did something w/o realizing it
What you call a bug...I call a new feature!

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Asimov
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Re: Level Editor

Post by Asimov » September 12th, 2012, 8:30 pm

Hi Walker,

There are other methods of creating levels without a level editor. In Star Trak Armada it was possible to create levels with a paint package. Basically the code would read the jpg, or BMP or whatever you use and convert that into level data.
----> Asimov
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
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XxWalKaxX
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Re: Level Editor

Post by XxWalKaxX » September 13th, 2012, 12:45 am

Ok this should work
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Level Editor.zip
(180.68 KiB) Downloaded 317 times
What you call a bug...I call a new feature!

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XxWalKaxX
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Joined: June 11th, 2012, 7:15 pm

Re: Level Editor

Post by XxWalKaxX » September 13th, 2012, 12:45 am

@asimov i wouldnt even know where to begin doing someting like that haha
What you call a bug...I call a new feature!

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viruskiller
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Re: Level Editor

Post by viruskiller » September 13th, 2012, 3:24 pm

hmm i think u would have an array with all posible objects and tiles on that level and a picture of a ready made level, then u would search trough that picture and compare to the items in the array, if ther's a match then u know there must be that certain object:P

Walka
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Re: Level Editor

Post by Walka » September 12th, 2017, 5:07 pm

Oh my lol I was putting in work back in the day. I dont think I ever got this completely working

goldengamesTM

Re: Level Editor

Post by goldengamesTM » September 12th, 2017, 6:54 pm

Walka wrote:Oh my lol I was putting in work back in the day. I dont think I ever got this completely working
Do You Think You Could Make An Updated Version?

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