Yep, that's how I do it. Reason why is because when people click on the thread, the first thing is a cool download link to the most recent build of your game. Pretty handy, isn't it?xu2201g wrote: The best way to manage attachments is to place the latest version of the game at the first page of the thread or what do you say?
sfml framework
- Battlefrog
- Posts: 69
- Joined: March 31st, 2015, 10:10 pm
- Location: Florida, United States of America
Re: sfml framework
Broc W.
Sole Member of Sledgehog Software, trademark and LLC status pending.
Sole Member of Sledgehog Software, trademark and LLC status pending.
Re: sfml framework
Okay, i placed the latest versions in the first post and ll keep them up to date.
Re: sfml framework
Hi there,
this thread was inactive for a bit. I made an internship and got an apprenticeship starting soon as application developer. So now i got some time again to move on with this project. Besides that i started doing some puzzles at http://www.codingame.com and i like it and learned a lot new stuff.
So the plan for this project is to finish the editor by implementing a way to save and load maps and afterwords going on with the ECS based rpg like game in a different branch in github.
this thread was inactive for a bit. I made an internship and got an apprenticeship starting soon as application developer. So now i got some time again to move on with this project. Besides that i started doing some puzzles at http://www.codingame.com and i like it and learned a lot new stuff.
So the plan for this project is to finish the editor by implementing a way to save and load maps and afterwords going on with the ECS based rpg like game in a different branch in github.
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- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
Re: sfml framework
^^
congrats
congrats
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com
Re: sfml framework
Nice to see the thread revive again. Looking forward to further developments
Chili
Re: sfml framework
Thanks albinopapa, i got a bit distracted by those puzzles and the stuff i had to prepare for the internship. Ill go on with the editor for now.