TankZ - Invasion mode added (version 3.2 available)
Re: TankZ - Invasion mode added (version 3.2 available)
I can't get it to compile on windows xp sp 3.
Unhandled exception at 0x78ab0a4a in Chili DirectX Framework.exe: 0xC0000005: Access violation writing location 0x0243c000.
here is where it breaks at
memcpy ( &((BYTE*)backRect.pBits) [ backRect.Pitch * y ], &pSysBuffer [ SCREENWIDTH * y ], sizeof ( D3DCOLOR ) * SCREENWIDTH );
is it because i'm still using windows xp?
would love to play it though.
my screen res is also set 1024x768 if this matters.
Unhandled exception at 0x78ab0a4a in Chili DirectX Framework.exe: 0xC0000005: Access violation writing location 0x0243c000.
here is where it breaks at
memcpy ( &((BYTE*)backRect.pBits) [ backRect.Pitch * y ], &pSysBuffer [ SCREENWIDTH * y ], sizeof ( D3DCOLOR ) * SCREENWIDTH );
is it because i'm still using windows xp?
would love to play it though.
my screen res is also set 1024x768 if this matters.
Registered Linux User # 447381
Re: TankZ - Invasion mode added (version 3.2 available)
have you tried using the ghillie build? http://www.planetchili.net/forum/downlo ... php?id=335
always available, always on, about ~10 years c/c++, java[script], win32/directx api, [x]html/css/php/some asp/sql experience. (all self taught)
Knows English, Spanish and Japanese.
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Knows English, Spanish and Japanese.
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Re: TankZ - Invasion mode added (version 3.2 available)
the framework works fine it's just when i try to compile the tank game it show's that.
i have compiled all of the frameworks without a problem but when i try to compile the tankz game it does that.
my video card is nvidia 6150 430
it's no biggie just wanted to play tankz to thats all
gives me something to work forward on.
i have compiled all of the frameworks without a problem but when i try to compile the tankz game it does that.
my video card is nvidia 6150 430
it's no biggie just wanted to play tankz to thats all
gives me something to work forward on.
Registered Linux User # 447381
Re: TankZ - Invasion mode added (version 3.2 available)
hm, oh i see nvm hehe , ... could be that either variable hasn't been initialized o.o (or just not properly)
edit: i just tried the game and it's really nice (but wasd keys, bleh)
(compiles fine, works fine here), could be related to your hardware maybe?
edit: i just tried the game and it's really nice (but wasd keys, bleh)
(compiles fine, works fine here), could be related to your hardware maybe?
always available, always on, about ~10 years c/c++, java[script], win32/directx api, [x]html/css/php/some asp/sql experience. (all self taught)
Knows English, Spanish and Japanese.
[url=irc://irc.freenode.net/#pchili]irc://irc.freenode.net/#pchili[/url] [url=irc://luisr14.no-ip.org/#pchili]alt[/url] -- join up if ever want real-time help or to just chat --
Knows English, Spanish and Japanese.
[url=irc://irc.freenode.net/#pchili]irc://irc.freenode.net/#pchili[/url] [url=irc://luisr14.no-ip.org/#pchili]alt[/url] -- join up if ever want real-time help or to just chat --
Re: TankZ - Invasion mode added (version 3.2 available)
well today i decided to try and compile the tankz game again.
got it to compile and it started to play but as soon as the sound started it crashed.
when i first compiled it last week i was using a screen res of 1024x768
so i decided to see if changing the screen res to see if it would make a difference so i set it to 1280x1024 and wow the game started.
but as i stated earlier as soon as the sound started it crashed.
i'm one step closer to playing tankz now.
this is what i'm getting now.
Microsoft Visual Studio C Runtime Library has detected a fatal error in Chili DirectX Framework.exe.
Press Break to debug the program or Continue to terminate the program.
here's where it breaks now.
bufferDesc.dwBufferBytes = waveFileHeader.dataSize;
and
else if ( m_menuSelection == _sound ) // sound
{
m_useSound = !m_useSound;
setUseSoundEffects();
}
got it to compile and it started to play but as soon as the sound started it crashed.
when i first compiled it last week i was using a screen res of 1024x768
so i decided to see if changing the screen res to see if it would make a difference so i set it to 1280x1024 and wow the game started.
but as i stated earlier as soon as the sound started it crashed.
i'm one step closer to playing tankz now.
this is what i'm getting now.
Microsoft Visual Studio C Runtime Library has detected a fatal error in Chili DirectX Framework.exe.
Press Break to debug the program or Continue to terminate the program.
here's where it breaks now.
bufferDesc.dwBufferBytes = waveFileHeader.dataSize;
and
else if ( m_menuSelection == _sound ) // sound
{
m_useSound = !m_useSound;
setUseSoundEffects();
}
Registered Linux User # 447381
Re: TankZ - Invasion mode added (version 3.2 available)
ah, so it seems the game doesn't handle out of bounds pixels
that error you getting now must just be that you don't have the audio files in the same folder as exe
that error you getting now must just be that you don't have the audio files in the same folder as exe
always available, always on, about ~10 years c/c++, java[script], win32/directx api, [x]html/css/php/some asp/sql experience. (all self taught)
Knows English, Spanish and Japanese.
[url=irc://irc.freenode.net/#pchili]irc://irc.freenode.net/#pchili[/url] [url=irc://luisr14.no-ip.org/#pchili]alt[/url] -- join up if ever want real-time help or to just chat --
Knows English, Spanish and Japanese.
[url=irc://irc.freenode.net/#pchili]irc://irc.freenode.net/#pchili[/url] [url=irc://luisr14.no-ip.org/#pchili]alt[/url] -- join up if ever want real-time help or to just chat --
- krautersuppe
- Posts: 91
- Joined: September 14th, 2015, 10:58 pm
- Location: Istanbul
Re: TankZ - Invasion mode added (version 3.2 available)
old but gold. Had a blast(literally) playing it.
DSU
Discord: dsu1, GitHub: https://github.com/DSpUz
Discord: dsu1, GitHub: https://github.com/DSpUz
- cyboryxmen
- Posts: 190
- Joined: November 14th, 2014, 2:03 am
Re: TankZ - Invasion mode added (version 3.2 available)
Game is too hard and missiles are too weak. So I made them explode into rockets that also explode into rockets...that also explode into rockets.
Runs pretty well surprisingly.
Runs pretty well surprisingly.
Zekilk
- krautersuppe
- Posts: 91
- Joined: September 14th, 2015, 10:58 pm
- Location: Istanbul
Re: TankZ - Invasion mode added (version 3.2 available)
Can you post binary?cyboryxmen wrote:So I made them explode into rockets that also explode into rockets...that also explode into rockets.
DSU
Discord: dsu1, GitHub: https://github.com/DSpUz
Discord: dsu1, GitHub: https://github.com/DSpUz
- Battlefrog
- Posts: 69
- Joined: March 31st, 2015, 10:10 pm
- Location: Florida, United States of America
Re: TankZ - Invasion mode added (version 3.2 available)
What a bump krauter
Broc W.
Sole Member of Sledgehog Software, trademark and LLC status pending.
Sole Member of Sledgehog Software, trademark and LLC status pending.