FrameWork

The Partridge Family were neither partridges nor a family. Discuss.
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XxSpeedDemonxX
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Joined: February 23rd, 2012, 1:26 am

FrameWork

Post by XxSpeedDemonxX » February 23rd, 2012, 2:13 am

Exactly how could I come about making a framework.(I do realize that there is Chili Framework, but I want to make my very own unique type of project.)

I have a collision system coded and I have all the versions of Direct3D defined in my project, but I still am missing a lot to making my game.

Anyone have any idea where I can find the DirectX includes and definitions?
(Or maybe some kind of tip?)
(XxSpeedDemonxX)-Tristan Gibson

"We don't see those who want to change the world as crazy, but genius. Anyone who is crazy enough to believe they can change the world most likely will."

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chili
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Re: FrameWork

Post by chili » February 23rd, 2012, 3:28 am

If you download the SDK you can get a lot of examples and a reference guide for DirectX.

I will also be covering initializing and interfacing with the DirectX API, but that's still several lessons in the future.
Chili

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