OpenGl vs DirectX

The Partridge Family were neither partridges nor a family. Discuss.
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MtDewdGM
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OpenGl vs DirectX

Post by MtDewdGM » January 14th, 2012, 6:44 am

Title says all.

Whats the difference and which is used more commonly in games/what games are programmed in each language/which is better/etc. :|

-Mtdewd

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chili
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Re: OpenGl vs DirectX

Post by chili » January 15th, 2012, 2:54 pm

You could write book on that topic I'm sure, but I'm not inclined to do so ;)

One advantage that DirectX has over OpenGL is that it tends to expose more of the functionality of the hardware and tends to get new versions quicker.

One advantage of OpenGL is that it doesn't tie you down to the Windows platform.

These days, as far as I know, most games support DirectX exclusively, while some support both. CAD applications tend to require or prefer OpenGL though.
Chili

tonythedemon
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Re: OpenGl vs DirectX

Post by tonythedemon » January 29th, 2012, 2:50 pm

doesnt OpenGL mean open source and its free to use unlike Direct X which is a Microsoft API and you have to pay royalties if you were to create a game with it?

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chili
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Re: OpenGl vs DirectX

Post by chili » January 29th, 2012, 3:08 pm

You're partially correct. OpenGL is more of an open standard than DirectX. However, there are no royalties required for PC games which use the DirectX API (Xbox is a different story).
Chili

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