Lesson Game Ideas [Finished]

The Partridge Family were neither partridges nor a family. Discuss.
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chili
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Re: [Sticky] Lesson Game Ideas

Post by chili » May 19th, 2012, 5:10 pm

2D side scroller is what I had in mind for the next project. Maybe not shooting though, but a kind of side scrolling platformer game.

Object oriented stuff is coming soon (after the above project is finished) when I will start my intermediate series.
Chili

xdrxdr
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Re: [Sticky] Lesson Game Ideas

Post by xdrxdr » May 21st, 2012, 4:32 am

I really want say to U, Thanks for Tutorial videos.
I am poor in English.

I am learning C and C++, but I did in only console, text screen.
I had dreamt run C language on GRAPHIC SCREEN.
your tutorial videos are good for me. REALLY REALLY GOOD for me.

I have coded TicTaeToe, snake game, sokoban game in text console.

NOW I wish code that game with you in Tutorial video.
I Think, sokoban game is good for learn C language.
or Tetris game or Some FUNNY shooting game.

I am waiting for your funny and useful, POWERFUL tutorial video everyday.

GOOD LUCK!! ^^

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chili
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Re: [Sticky] Lesson Game Ideas

Post by chili » May 22nd, 2012, 3:15 pm

Thanks for the suggestions bro.

Uglypie on the forums here has already coded sokoban with an AI solver to boot.
Tetris is an idea, or some similar block game. I was also thinking of a vertical shooter (like Touhou Project etc.).
Chili

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LuX
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Re: [Sticky] Lesson Game Ideas

Post by LuX » May 22nd, 2012, 3:20 pm

Something like a simplified "cave story" type of game might be interesting. :3
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chili
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Re: [Sticky] Lesson Game Ideas

Post by chili » May 23rd, 2012, 2:14 pm

Yeah, I'm thinking something along the lines of an animated side-scrolling platformer.
Chili

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Hydrasin
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Re: [Sticky] Lesson Game Ideas

Post by Hydrasin » May 30th, 2012, 5:55 pm

Pong and/or sidescrolling shooter have my votes. Platformer would also be very cool though :)

Also maybe how to do storyline videos and stuff at the beginning of the game / between levels...

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Re: Lesson Game Ideas [Finished]

Post by panda » June 10th, 2012, 7:01 pm

It would be really awesome if you would show us how to make a online multimlayer game. ;)

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Re: Lesson Game Ideas [Finished]

Post by BobCrunch » June 20th, 2012, 3:53 pm

Microsoft has included a bunch of great samples in the DirectX SDK. Chili, I suggest that you prepare some lessons that "deconstruct" at least one of these. I suggest you start with "XACTGame" because it has fundamentally decent game content. There is already an executable XACTGame.exe included. You don't need to go into the deep details, just explain the game project structure and give a "10,000 feet" explanation of the code.

The project is at
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Samples\C++\XACT\XACTGame
The executable is at
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Samples\C++\XACT\Bin\x64 (or x86 on a 32bit system).

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Re: Lesson Game Ideas [Finished]

Post by XxWalKaxX » June 22nd, 2012, 1:42 am

a good platform game would be cool, like a poo version of mario
What you call a bug...I call a new feature!

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viruskiller
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Re: Lesson Game Ideas [Finished]

Post by viruskiller » June 26th, 2012, 2:36 pm

well anything is good as long as it's challenging (i'm quite a newbie tough i like pushing my limits:D), maybe a side scrolling platform game with lots of interactions with the world,and ability to change some of the world's structures,like placing blocks in front of a wall to climb above,push some object across a span to make a bridge,and even button activated stuff that would totally change your way around in that map.
i know content rich games take long time to make,although i think once we get the basics done we could take 1 feature per lesson or even less depending on difficulty,and as homework we would get to do next feature and it will be explained in next lesson and so on.

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