FrameWork
Posted: February 23rd, 2012, 2:13 am
Exactly how could I come about making a framework.(I do realize that there is Chili Framework, but I want to make my very own unique type of project.)
I have a collision system coded and I have all the versions of Direct3D defined in my project, but I still am missing a lot to making my game.
Anyone have any idea where I can find the DirectX includes and definitions?
(Or maybe some kind of tip?)
I have a collision system coded and I have all the versions of Direct3D defined in my project, but I still am missing a lot to making my game.
Anyone have any idea where I can find the DirectX includes and definitions?
(Or maybe some kind of tip?)