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 Post subject: FrameWork
 Post Posted: February 23rd, 2012, 2:13 am 
 

Joined: February 23rd, 2012, 1:26 am
Posts: 4
Exactly how could I come about making a framework.(I do realize that there is Chili Framework, but I want to make my very own unique type of project.)

I have a collision system coded and I have all the versions of Direct3D defined in my project, but I still am missing a lot to making my game.

Anyone have any idea where I can find the DirectX includes and definitions?
(Or maybe some kind of tip?)

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"We don't see those who want to change the world as crazy, but genius. Anyone who is crazy enough to believe they can change the world most likely will."


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 Post subject: Re: FrameWork
 Post Posted: February 23rd, 2012, 3:28 am 
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Joined: December 31st, 2011, 4:53 pm
Posts: 3448
Location: Japan
If you download the SDK you can get a lot of examples and a reference guide for DirectX.

I will also be covering initializing and interfacing with the DirectX API, but that's still several lessons in the future.

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