I've loved Wolfinstein 3-D since a long twelve minutes ago, and I was wondering if it was possible to make a raycaster type game in the chili framework. I'm rockin' a modified framework that can draw circles, rectangles, line, triangles, and entire sprites. I concocted it about 3 years ago, and haven't touched c++ since and I'm lookin' to get my groove back. I would also love to know how the "3D" levels in Super Mario Kart work. Any help is greatly appreciated!
I kept my old signature, but I don't know if it's true anymore. . .
Raycaster In Chili Framework
-
- Posts: 12
- Joined: May 16th, 2020, 12:03 pm
Raycaster In Chili Framework
Formerly know as goldengamesTM
Re: Raycaster In Chili Framework
Yo, you might wanna check out a dude on YouTube who has videos on both those topics already. I forget the channel name, but I think one name he goes by is "one lone coder". Nevermind, just recalled it while typing this: javidx (or similar).
Chili
-
- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
Re: Raycaster In Chili Framework
There's another youtuber that goes over ray casting to make a game like wolfenstein 3d, "The Coding Train" if I recall.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com
-
- Posts: 12
- Joined: May 16th, 2020, 12:03 pm