Intermediate 12

The Partridge Family were neither partridges nor a family. Discuss.
Post Reply
aslanbey0158
Posts: 52
Joined: April 15th, 2017, 10:48 am

Intermediate 12

Post by aslanbey0158 » February 20th, 2018, 8:58 am

Hello
In Character.cpp application, i have assertion failure. I wrote codes all correctly. 2 times i controlled.( i controlled link90x90.bmp on animation.cpp. There wasnt any problem) But in character.cpp source, i get 387 assertion failure with y..bottom) Could you share your succesful source ?

albinopapa
Posts: 4373
Joined: February 28th, 2013, 3:23 am
Location: Oklahoma, United States

Re: Intermediate 12

Post by albinopapa » February 20th, 2018, 3:00 pm

Sorry, that's not really how this community usually works. It's the other way round, you share your source, we help locate the issue and educate on where and why the issue is happening.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

User avatar
chili
Site Admin
Posts: 3948
Joined: December 31st, 2011, 4:53 pm
Location: Japan
Contact:

Re: Intermediate 12

Post by chili » February 21st, 2018, 1:15 am

What papa said, but also the completed code should be part of the Git history for the sprite project.
Chili

aslanbey0158
Posts: 52
Joined: April 15th, 2017, 10:48 am

Re: Intermediate 12

Post by aslanbey0158 » February 21st, 2018, 8:27 am

....
Attachments
uyg 12 tut 3.rar
(116.68 KiB) Downloaded 94 times

albinopapa
Posts: 4373
Joined: February 28th, 2013, 3:23 am
Location: Oklahoma, United States

Re: Intermediate 12

Post by albinopapa » February 21st, 2018, 11:08 am

I think you uploaded the wrong project, that is the Snek game from the beginner series, but your issue seems to come from sprite drawing in a later tutorial.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

Post Reply