performance problems
Posted: January 5th, 2018, 10:13 pm
hey im trying to make a simple 2d shooter using the framework and i ran into some performance issues.
does anyone else got any performance issues using the framework?
im developing it on two different pc's.
my laptop:
intel core i5 6200u 2.4Ghz
8GB ram
and my desktop:
intel core i7 4790k 4.0Ghz
16GB ram
nvidia geforce gtx 970 4GB
and i got performance issues on both, when trying to load more than 15 sprites 40x40 or when trying to make a background which is a 600x800 sprite.
it will be very nice if someone could help and tell me if it is a problem with the framework or it might be my own code.
thanks in advance.
does anyone else got any performance issues using the framework?
im developing it on two different pc's.
my laptop:
intel core i5 6200u 2.4Ghz
8GB ram
and my desktop:
intel core i7 4790k 4.0Ghz
16GB ram
nvidia geforce gtx 970 4GB
and i got performance issues on both, when trying to load more than 15 sprites 40x40 or when trying to make a background which is a 600x800 sprite.
it will be very nice if someone could help and tell me if it is a problem with the framework or it might be my own code.
thanks in advance.