Alright so I made a jump to javascript, and to learn this new language I decided to redo tetris in it. This time I wanted to work out of the web browser.
This is what I have so far.
Source:
https://github.com/willkillson/JavascriptTetris
Weblink:
https://willkillson.github.io/Javascrip ... index.html
I am having some problems, and it might be a lack of information on how this whole process works. I was trying to add the library https://albert-gonzalez.github.io/easytimer.js/ with NPM.
As per the examples I put this code to load the script, and activate the timerInstance
https://i.imgur.com/Bo1jlNj.png
Now I should be able to console log out the timer, but I get an error.
https://i.imgur.com/z8RRzDS.png
I am at a loss on how to load library's, and I can't get any library to load so I must be doing something terrible. Here is also me installing the easytimer.js via npm https://i.imgur.com/kkbCAOg.png
void MyBigPush2018(Knowledge &_current_mind);
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- Posts: 18
- Joined: September 3rd, 2017, 7:38 am
Re: void MyBigPush2018(Knowledge &_current_mind);
Nooooo! js ><
I've only mess around with typescript so I'm not sure what your problem is here. Never really played around with windows store stuff, let along in JS
I've only mess around with typescript so I'm not sure what your problem is here. Never really played around with windows store stuff, let along in JS
Chili
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- Posts: 18
- Joined: September 3rd, 2017, 7:38 am
Re: void MyBigPush2018(Knowledge &_current_mind);
So it has been a while since I had an update. I have been doing summer school and working on java script instead of c.
I want to make a bad ass typing game, but I don't want to do just another basic game. So my idea is to make it multiplayer to some degree.
This is what I got so far,
https://willkillson.github.io/Multiplay ... index.html
The game is pretty basic, you type the name above the orange circle, and then your unit targets it. Each unit has a dictionary, and as you type the words the unit loses life. You also have an avatar which you can control with the up, down, left, right arrow keys, but if you hold shift, you can then use wasd like a pro.
I don't know if this is the best approach to take, or if it will even become fun, and I would love to hear some suggestions.
Here is my current build for the multiplayer aspect.
http://testtyper-testtyper.1d35.starter ... tapps.com/
Currently I am trying to figure out the best way to approach networking. As of right now all game information is being sent from server to client.
Here is the github if you so wish to dig.
https://github.com/willkillson/test
I want to make a bad ass typing game, but I don't want to do just another basic game. So my idea is to make it multiplayer to some degree.
This is what I got so far,
https://willkillson.github.io/Multiplay ... index.html
The game is pretty basic, you type the name above the orange circle, and then your unit targets it. Each unit has a dictionary, and as you type the words the unit loses life. You also have an avatar which you can control with the up, down, left, right arrow keys, but if you hold shift, you can then use wasd like a pro.
I don't know if this is the best approach to take, or if it will even become fun, and I would love to hear some suggestions.
Here is my current build for the multiplayer aspect.
http://testtyper-testtyper.1d35.starter ... tapps.com/
Currently I am trying to figure out the best way to approach networking. As of right now all game information is being sent from server to client.
Here is the github if you so wish to dig.
https://github.com/willkillson/test
Last edited by willkillson on July 30th, 2018, 11:03 pm, edited 1 time in total.
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- Posts: 18
- Joined: September 3rd, 2017, 7:38 am
Re: void MyBigPush2018(Knowledge &_current_mind);
Ahh, decided on giving the project a name other than test. Its updated.