You're a skeptic after my own heart Kraut!krautersuppe wrote:No, it is not possible. The "complicated" calculations nowadays are just combinations of simple methods - like solving of millions of linear equation systems - possible to do because of improved computing power of modern computers.DicheBach wrote:Here is another thought: ballistics and gun shot trauma.
Might it be POSSIBLE to devise a game design in which a reasonable degree of naturalism were considered a "minimum threshold" and then develop a game that stuck to that, and still be a profitable venture?
In 3-dimensional case there are analytical methods for cuboids, cylinders and spheres. Furthermore there are methods for elliptical, parabolic and hyperbolic contours. However a screw with ridge and hexagonal head is beyond reach of analytical methods, the same goes for type lever of a typewriter or a crankshaft.
Besides that many of the problems you mentioned involve something called uncertain systems where moving forward in time one is unable to predict position or state of the object accurately.Yes because there is nothing to understand. Bunch of bullshit speculations(in my opinion). No explanation of measurement methods involved(like those ramachandran angles or those speculative rotation angles that are "needed" to make hydrogen bonds possible) and gobbledygook about phenomenons and theories that cannot be measured or observed accurately.DicheBach wrote: Whoa! . . . understood about 30% of this one
https://www.youtube.com/watch?v=BnilIKN63to
How many degrees of polynomial are they up to now? 7? (meaning the most complicated one that has been successfully factored)?
I would have to disagree with your statement that "it is not possible." We may simply be thinking in different terms: you thinking "is it possible to create a 100% realistic game and make a profit" me thinking "is it possible to create a much more realistic game and make a profit."
Like I said in a post above, one doesn't have to achieve a 99.99% "realism" level in order to achieve a qualitative shift in game play, the way modern make-believe 3D graphics actually work already shows THAT point quite clearly!