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Psuedo Arcade Racer Concept Art And Project
Posted: November 29th, 2017, 7:55 pm
by goldengamesTM
If You Want To Play There Project, Well Here You Go -->
https://scratch.mit.edu/projects/174476974/
Re: Psuedo Arcade Racer Concept Art And Project
Posted: November 30th, 2017, 3:36 am
by chili
haha, that's some crazy shit.
Looks like a fun little graphical scripting sandbox.
Re: Psuedo Arcade Racer Concept Art And Project
Posted: November 30th, 2017, 6:27 am
by goldengamesTM
chili wrote:haha, that's some crazy shit.
Looks like a fun little graphical scripting sandbox.
Yeah, most people use it to make games cause they are too young to learn to program or find it too hard, but I use it just for concepts that I build later in the framework. I will admit though, it’s kinda fun to play around with
(That’s what fuckn’ she said)
Re: Psuedo 3D Arcade Racer Concept Art And Project
Posted: November 30th, 2017, 8:16 pm
by goldengamesTM
hhgregg
Re: Psuedo Arcade Racer Concept Art And Project
Posted: December 1st, 2017, 1:40 am
by chili
Yeah, you should try the Blueprints system of UE4. It's a lot more complex than this (more powerful too), but it can also be fun to fuck around with.
Re: Psuedo Arcade Racer Concept Art And Project
Posted: December 3rd, 2017, 3:02 pm
by goldengamesTM
chili wrote:Yeah, you should try the Blueprints system of UE4. It's a lot more complex than this (more powerful too), but it can also be fun to fuck around with.
I Use Blueprints A Lot. And Yes, It Is More Powerful, But I Think Under Estimate Scratch...
Minecraft 3D:
https://scratch.mit.edu/projects/50029544/
snes Mario Kart 3D:
https://scratch.mit.edu/projects/36711178/
FUCKING WOLFSTINE 3D:
https://scratch.mit.edu/projects/27272807/
P.S: I Couldn't Make Any Of This Shit ( Except Wolfstine, I've Made That Before ), And None Of These Are Me.