now i'am considering studying only math, just to keep up with the 3D programming series and be generally better with programming..
so i would like to get some help, mainly recommendations about -best-resources i should use to learn these subjects.
i hope that i can learn all those topics through videos, but in case of there's no videos that covers all the topics in ordered, coherent fashion. then getting a hybrid from books and videos would work too.
i did my research and found those books
- Foundations of Game Engine Development, Volume 1: Mathematics
Mathematics for 3D Game Programming and Computer Graphics, Third Edition 3rd Edition
3D Math Primer for Graphics and Game Development, 2nd Edition 2nd Edition
Essential Mathematics for Games and Interactive Applications, Third Edition 3rd Edition
i found only one video playlist that covers a big number of math topics named "math for game developers" and as a bonus it's from a single author(source) but the only downside it's not ordered, and i'm not experienced enough to know which list is pre-requisite to the other. so i will list all of them here, and hopefully someone more experienced than me arranges it.
https://www.youtube.com/user/BSVino/playlists
- intro to vectors
advanced vectors
intro to matrices
advanced matrices
graphs and pathfinding
rendering
geometry testing
calculus
numerical analysis
streams
optimization
probability and randomness
quaternions
triangle meshes
imaginary roots