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 Post Posted: September 29th, 2017, 10:23 am 
 

Joined: September 29th, 2017, 10:19 am
Posts: 5
I have no idea how to fix this and really do not know why it came about.

Line 51 in Color.h is where it is showing the Unhandled exception :(

Thanks in advance for any input on this situation.






'Engine.exe' (Win32): Loaded 'C:\Users\Devin\Desktop\Chili Framework 2016\Release\Engine.exe'. Symbols loaded.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\kernel32.dll'
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\user32.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\win32u.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32full.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp_win.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ucrtbase.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3d11.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\advapi32.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sspicli.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dxgi.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptbase.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\uxtheme.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\combase.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msctf.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\oleaut32.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dwmapi.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel.appcore.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\TextInputFramework.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CoreUIComponents.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\SHCore.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CoreMessaging.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntmarta.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CoreMessaging.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\CoreMessaging.dll'
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\WinTypes.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\usermgrcli.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ResourcePolicyClient.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\ResourcePolicyClient.dll'
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\aticfx32.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\version.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmm.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmmbase.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmmbase.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\winmmbase.dll'
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmmbase.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\winmmbase.dll'
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\atiuxpag.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\atiuxpag.dll'
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\atiuxpag.dll'. Cannot find or open the PDB file.
'Engine.exe' (Win32): Loaded 'C:\Windows\SysWOW64\atidxx32.dll'. Cannot find or open the PDB file.
Exception thrown: write access violation.
this->gfx.**pSysBuffer** was 0x97C2902.


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 Post Posted: September 29th, 2017, 5:17 pm 
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Joined: January 19th, 2017, 10:28 pm
Posts: 509
Location: Idiot from northern Europe
hard to tell what you're doing wrong without any code.
maybe youre trying to draw outside the screen or something.

post the code and I'll look at it

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 Post Posted: September 29th, 2017, 6:47 pm 
 

Joined: September 29th, 2017, 10:19 am
Posts: 5
THIS IS GAME.CPP

#include "MainWindow.h"
#include "Game.h"

Game::Game( MainWindow& wnd )
:
wnd( wnd ),
gfx( wnd )
{
}

void Game::Go()
{
gfx.BeginFrame();
UpdateModel();
ComposeFrame();
gfx.EndFrame();
}

void Game::UpdateModel()
{
if (wnd.kbd.KeyIsPressed(VK_RIGHT))
{
if (inhibitRight)
{
}
else
{
vx = vx + 1;
inhibitRight = true;
}
}
else
{
inhibitRight = false;
}
if (wnd.kbd.KeyIsPressed(VK_LEFT))
{
if (inhibitLeft)
{
}
else
{
vx = vx - 1;
inhibitLeft = true;
}
}
else
{
inhibitLeft = false;
}
if (wnd.kbd.KeyIsPressed(VK_DOWN))
{
if (inhibitDown)
{
}
else
{
vy = vy + 1;
inhibitDown = true;
}
}
else
{
inhibitDown = false;
}
if (wnd.kbd.KeyIsPressed(VK_UP))
{
if (inhibitUp)
{
}
else
{
vy = vy - 1;
inhibitUp = true;
}
}
else
{
inhibitUp = false;
}
if (wnd.kbd.KeyIsPressed(VK_SPACE))
{
vx = 0;
vy = 0;
}
if (x + 5 >= gfx.ScreenWidth)
{
x = gfx.ScreenWidth - 6;
vx = 0;
}
if (x - 5 < 0)
{
x = 5;
vx = 0;
}
if (y + 5 >= gfx.ScreenHeight)
{
y = gfx.ScreenHeight - 6;
vy = 0;
}
if (y = 5 < 0)
{
y = 5;
vy = 0;
}
x = x + vx;
y = y + vy;
shapeIsChanged = false;
if (!(x < 200 || x > 300))
{
shapeIsChanged = true;
}

if (wnd.kbd.KeyIsPressed(VK_CONTROL))
{
gb = 0;
}
shapeIsChanged = wnd.kbd.KeyIsPressed(VK_SHIFT);
}

void Game::ComposeFrame()
{
if (shapeIsChanged)
{
gfx.PutPixel(-5 + x, -5 + y, 255, gb, gb);
gfx.PutPixel(-5 + x, -4 + y, 255, gb, gb);
gfx.PutPixel(-5 + x, -3 + y, 255, gb, gb);
gfx.PutPixel(-4 + x, -5 + y, 255, gb, gb);
gfx.PutPixel(-3 + x, -5 + y, 255, gb, gb);
gfx.PutPixel(-5 + x, 5 + y, 255, gb, gb);
gfx.PutPixel(-5 + x, 4 + y, 255, gb, gb);
gfx.PutPixel(-5 + x, 3 + y, 255, gb, gb);
gfx.PutPixel(-4 + x, 5 + y, 255, gb, gb);
gfx.PutPixel(-3 + x, 5 + y, 255, gb, gb);
gfx.PutPixel(5 + x, -5 + y, 255, gb, gb);
gfx.PutPixel(5 + x, -4 + y, 255, gb, gb);
gfx.PutPixel(5 + x, -3 + y, 255, gb, gb);
gfx.PutPixel(4 + x, -5 + y, 255, gb, gb);
gfx.PutPixel(-3 + x, -5 + y, 255, gb, gb);
gfx.PutPixel(5 + x, 5 + y, 255, gb, gb);
gfx.PutPixel(5 + x, 4 + y, 255, gb, gb);
gfx.PutPixel(5 + x, 3 + y, 255, gb, gb);
gfx.PutPixel(4 + x, 5 + y, 255, gb, gb);
gfx.PutPixel(3 + x, 4 + y, 255, gb, gb);
}
else
{
gfx.PutPixel(-5 + x, y, 255, gb, gb);
gfx.PutPixel(-4 + x, y, 255, gb, gb);
gfx.PutPixel(-3 + x, y, 255, gb, gb);
gfx.PutPixel(3 + x, y, 255, gb, gb);
gfx.PutPixel(4 + x, y, 255, gb, gb);
gfx.PutPixel(5 + x, y, 255, gb, gb);
gfx.PutPixel(x, -5 + y, 255, gb, gb);
gfx.PutPixel(x, -4 + y, 255, gb, gb);
gfx.PutPixel(x, -3 + y, 255, gb, gb);
gfx.PutPixel(x, 3 + y, 255, gb, gb);
gfx.PutPixel(x, 4 + y, 255, gb, gb);
gfx.PutPixel(x, 5 + y, 255, gb, gb);
}
}

THIS IS GAME.H


#pragma once

#include "Keyboard.h"
#include "Mouse.h"
#include "Graphics.h"

class Game
{
public:
Game( class MainWindow& wnd );
Game( const Game& ) = delete;
Game& operator=( const Game& ) = delete;
void Go();
private:
void ComposeFrame();
void UpdateModel();
/********************************/
/* User Functions */
/********************************/
private:
MainWindow& wnd;
Graphics gfx;
/********************************/
/* User Variables */
int x = 400;
int y = 300;
int vx = 0;
int vy = 0;
int gb = 255;
bool shapeIsChanged = false;
bool inhibitUp = false;
bool inhibitDown = false;
bool inhibitLeft = false;
bool inhibitRight = false;
/********************************/
};
THIS IS COLOR.H

class Color
{
public:
unsigned int dword;
public:
constexpr Color() : dword() {}
constexpr Color( const Color& col )
:
dword( col.dword )
{}
constexpr Color( unsigned int dw )
:
dword( dw )
{}
constexpr Color( unsigned char x,unsigned char r,unsigned char g,unsigned char b )
:
dword( (x << 24u) | (r << 16u) | (g << 8u) | b )
{}
constexpr Color( unsigned char r,unsigned char g,unsigned char b )
:
dword( (r << 16u) | (g << 8u) | b )
{}
constexpr Color( Color col,unsigned char x )
:
Color( (x << 24u) | col.dword )
{}
Color& operator =( Color color )
{
dword = color.dword; (X HERE IS WHERE IT SHOWS THE UNHANDLED
EXCPETION)"Exception thrown: write access violation.
this->gfx.**pSysBuffer** was 0x9759902
.
return *this;
}
constexpr unsigned char GetX() const
{
return dword >> 24u;
}
constexpr unsigned char GetA() const
{
return GetX();
}
constexpr unsigned char GetR() const
{
return (dword >> 16u) & 0xFFu;
}
constexpr unsigned char GetG() const
{
return (dword >> 8u) & 0xFFu;
}
constexpr unsigned char GetB() const
{
return dword & 0xFFu;
}
void SetX( unsigned char x )
{
dword = (dword & 0xFFFFFFu) | (x << 24u);
}
void SetA( unsigned char a )
{
SetX( a );
}
void SetR( unsigned char r )
{
dword = (dword & 0xFF00FFFFu) | (r << 16u);
}
void SetG( unsigned char g )
{
dword = (dword & 0xFFFF00FFu) | (g << 8u);
}
void SetB( unsigned char b )
{
dword = (dword & 0xFFFFFF00u) | b;
}
};

namespace Colors
{
static constexpr Color MakeRGB( unsigned char r,unsigned char g,unsigned char b )
{
return (r << 16) | (g << 8) | b;
}
static constexpr Color White = MakeRGB( 255u,255u,255u );
static constexpr Color Black = MakeRGB( 0u,0u,0u );
static constexpr Color Gray = MakeRGB( 0x80u,0x80u,0x80u );
static constexpr Color LightGray = MakeRGB( 0xD3u,0xD3u,0xD3u );
static constexpr Color Red = MakeRGB( 255u,0u,0u );
static constexpr Color Green = MakeRGB( 0u,255u,0u );
static constexpr Color Blue = MakeRGB( 0u,0u,255u );
static constexpr Color Yellow = MakeRGB( 255u,255u,0u );
static constexpr Color Cyan = MakeRGB( 0u,255u,255u );
static constexpr Color Magenta = MakeRGB( 255u,0u,255u );
}


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 Post Posted: September 29th, 2017, 7:37 pm 
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Joined: January 19th, 2017, 10:28 pm
Posts: 509
Location: Idiot from northern Europe
if (y = 5 < 0)
{
y = 5;
vy = 0;
}

Here's your problem bro

see this line. = is assignment operator. == is comparison. But I'm assuming you meant to type
if (y -5 < 0)
if (y = 5 < 0)

like I thought, the exception was about you drawing off screen since this line set y to 0

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If I was rolled I'd bust them heads up.


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 Post Posted: September 29th, 2017, 7:58 pm 
 

Joined: September 29th, 2017, 10:19 am
Posts: 5
WOW lol One little f*** up in my writing and it does that lol. WHY SO SENSITIVE C++!!

EDIT: Not really a little F*** up lol more like I tried telling it that hey y=5 but is less than 0 ohhhh by the way Y = 5 lol


Last edited by Hloki on September 29th, 2017, 7:59 pm, edited 1 time in total.

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 Post Posted: September 29th, 2017, 7:58 pm 
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Joined: January 19th, 2017, 10:28 pm
Posts: 509
Location: Idiot from northern Europe
^ Get used to it :D

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If I was rolled I'd bust them heads up.


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 Post Posted: September 29th, 2017, 8:51 pm 
 

Joined: September 29th, 2017, 10:19 am
Posts: 5
if (y + 5 >= gfx.ScreenHeight)
{
y = gfx.ScreenHeight - 6;
vy = 0;
}
if (y - 5 < 0)
{
y = 5;
}


game crashes when I go up to the top of the screen. I have fixed my code it runs now but when i hit the top of my y axis or the bottom of my y axis. Its not creating a border there for some reason. I have the same code as Chili does in the video. His works fine but for some reason mine doesn't :(

EDIT: The Code works fine for the x axis but not the y axis.


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 Post Posted: September 29th, 2017, 11:06 pm 
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Joined: January 19th, 2017, 10:28 pm
Posts: 509
Location: Idiot from northern Europe
You could fix this by taking this code:

Code:
x = x + vx;
y = y + vy;


and move it from the bottom of UpdateModel() to the top of UpdateModel()

Think about it.

Say y is 6 pixels less than screenheight.

Code:
if ((y + 5) >= gfx.ScreenHeight)
   {
      y = gfx.ScreenHeight - 6;
      vy = 0;
   }



then this code wont be executed since y + 5 is 1 pixel less then screen height.
After this, you add vy to y.
Say vy is 2. Then y will now be just 4 pixels less than screenheight and the reticle will be 1 pixel off screen.


if instead you'd have put the y += vy; code before the if statement.
Now this would happen:
- y is 6 pixels less than screenheight.
- you add vy so now y is 4 pixels less than screenheight
- you check if y+5 is bigger than screenheight which it is so you adjust y and set vy to 0 and then draw the reticle

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If I was rolled I'd bust them heads up.


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 Post Posted: September 29th, 2017, 11:32 pm 
 

Joined: September 29th, 2017, 10:19 am
Posts: 5
OOOH okay :) this clarifies it pretty well :D thank you man :D I've been having a fit over here lol Didn't even think to try that out... TBH it did look out of place. I was calling the functions after the error. It needed to be called before everything was put in so it knew what to do :) Man... I am glad I have you to help me lol :)


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