little retro style game

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neo
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Joined: July 26th, 2017, 9:27 pm

little retro style game

Post by neo » September 16th, 2017, 11:21 pm

Yo community!
So here's a little retro-game-project I am working on that I would like to share with you guys!

here's a captured video from it :
(sorry, thought it might be easier instead of uploading all the code and bmp/wav files - the code is still a mess tho)

https://www.dropbox.com/s/ejhztwsnjw79u ... e.mp4?dl=0

it's million miles from beeing finished tho
and there is still a lot of stuff I have to figure out including a story and gameplay...
BUT I thought to show Chili what people can do with his great tutorials and beginner-framework ;)
I really appreciate what you do man!

cheeers and keep up the good work! ;)
Amstrad CPC 464 Masterrace (+greenscreen)

albinopapa
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Re: little retro style game

Post by albinopapa » September 17th, 2017, 12:27 am

Looks good, keep it up.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

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chili
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Re: little retro style game

Post by chili » September 17th, 2017, 2:53 am

Looks impressive man! The graphics are great, and that platforming collision polyline (or spine?) you got there is pretty sexy too. What are you using the for the collision/physics?

Also, are you having problems with fps? It looked a little low from the counter, but that could just be b/c of recording software.
Chili

neo
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Re: little retro style game

Post by neo » September 17th, 2017, 1:04 pm

chili wrote:Looks impressive man! The graphics are great, and that platforming collision polyline (or spine?) you got there is pretty sexy too. What are you using the for the collision/physics?

Also, are you having problems with fps? It looked a little low from the counter, but that could just be b/c of recording software.
Thanks man !!

Yeah its the recording software. the fps is fine and stable at 50-60 for now ;)

Well that's my first attempt on a static collider.
I'm using a bitmap where green is ground and red is a wall and run a simple messy detection so if
a collider is found and the character Y + character.height is below that it sets the velocity to zero and brings the Y to the right position.
I also increase the detection line size according to the Y velocity cause the character fell through it on high speeds or low fps. And of course when jumping I deactivate the detection for negativ velocities, so jumping on a platform is smooth and nice.

I need to figure out how to do the whole thing with moving colliders , or maybe theres a better way than working with a collider bitmap...
not sure yet ;)
Amstrad CPC 464 Masterrace (+greenscreen)

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Yumtard
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Re: little retro style game

Post by Yumtard » September 17th, 2017, 8:43 pm

Did you create the art for this too?

Looks great, looks like something I'd play :)

neo
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Joined: July 26th, 2017, 9:27 pm

Re: little retro style game

Post by neo » September 17th, 2017, 8:49 pm

Yumtard wrote:Did you create the art for this too?

Looks great, looks like something I'd play :)
Thanks :D
Yeah I used some Cinema4D, Aftereffects and Photoshop for the graphics / character rigging and Ableton Live for the sounddesign....
I hope to make it playable soon , gonna share it here!
Amstrad CPC 464 Masterrace (+greenscreen)

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Yumtard
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Re: little retro style game

Post by Yumtard » September 17th, 2017, 9:12 pm

Awesome. loved the art style. Will play it for sure.
Keep it up

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