Yo community!
So here's a little retro-game-project I am working on that I would like to share with you guys!
here's a captured video from it :
(sorry, thought it might be easier instead of uploading all the code and bmp/wav files - the code is still a mess tho)
https://www.dropbox.com/s/ejhztwsnjw79u ... e.mp4?dl=0
it's million miles from beeing finished tho
and there is still a lot of stuff I have to figure out including a story and gameplay...
BUT I thought to show Chili what people can do with his great tutorials and beginner-framework
I really appreciate what you do man!
cheeers and keep up the good work!
little retro style game
little retro style game
Amstrad CPC 464 Masterrace (+greenscreen)
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- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
Re: little retro style game
Looks good, keep it up.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com
Re: little retro style game
Looks impressive man! The graphics are great, and that platforming collision polyline (or spine?) you got there is pretty sexy too. What are you using the for the collision/physics?
Also, are you having problems with fps? It looked a little low from the counter, but that could just be b/c of recording software.
Also, are you having problems with fps? It looked a little low from the counter, but that could just be b/c of recording software.
Chili
Re: little retro style game
Thanks man !!chili wrote:Looks impressive man! The graphics are great, and that platforming collision polyline (or spine?) you got there is pretty sexy too. What are you using the for the collision/physics?
Also, are you having problems with fps? It looked a little low from the counter, but that could just be b/c of recording software.
Yeah its the recording software. the fps is fine and stable at 50-60 for now
Well that's my first attempt on a static collider.
I'm using a bitmap where green is ground and red is a wall and run a simple messy detection so if
a collider is found and the character Y + character.height is below that it sets the velocity to zero and brings the Y to the right position.
I also increase the detection line size according to the Y velocity cause the character fell through it on high speeds or low fps. And of course when jumping I deactivate the detection for negativ velocities, so jumping on a platform is smooth and nice.
I need to figure out how to do the whole thing with moving colliders , or maybe theres a better way than working with a collider bitmap...
not sure yet
Amstrad CPC 464 Masterrace (+greenscreen)
Re: little retro style game
Did you create the art for this too?
Looks great, looks like something I'd play
Looks great, looks like something I'd play
Re: little retro style game
ThanksYumtard wrote:Did you create the art for this too?
Looks great, looks like something I'd play
Yeah I used some Cinema4D, Aftereffects and Photoshop for the graphics / character rigging and Ableton Live for the sounddesign....
I hope to make it playable soon , gonna share it here!
Amstrad CPC 464 Masterrace (+greenscreen)
Re: little retro style game
Awesome. loved the art style. Will play it for sure.
Keep it up
Keep it up