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Small Update

Posted: June 26th, 2017, 3:09 pm
by cameron
I have been out of school for a few weeks now and have been wanting to get back into programming. It has been what? Like 6 months since I did really any c++.

Recently I have just been playing video games when off from work. I would like to get back into programming, but I only a little over a month before school starts back up.

I want to do some 3d work. I recently watched all of chilis 3d fundamentals videos and understood most everything. Back a while ago I did some work with the vulkan api; however I think it may be too complex for me. I feel that 3d work just takes a long time to do in general. Even if you get a solid framework down, you still need models, audio, textures, etc.

On the other hand, I dont really know if I want to get back into 3d because last time I did, I got too frustrated and burnt out. I am just thinking of a way to spend this time productively.

Anyways... How have things been going here on the forums?

Re: Small Update

Posted: June 26th, 2017, 4:38 pm
by albinopapa
Try Unity and free assets ( models, audio, sprites, etc ). It's C# I guess, but you can do it.

The forum has been pretty busy these past 6 months, lots of new talent.

I personally haven't accomplished much in the way of finishing projects, but have been working on some. One is a MUD (mulit-user dungeon) client/server using the SFML framework. This if for an acquaintance and a Pong game for personal accomplishment...I'd have it finished if I'd stop trying to be so strict on myself about OOP.

Re: Small Update

Posted: July 1st, 2017, 5:12 am
by chili
I've been moving. Not done yet really. All in all, it's been a generally soul-crushing experience.

I don't recommend DX12/Vulkan for learning 3D. If you have built a generally full-featured 3D engine in DX11 etc. then you might be prepared to start messing with Vulkan.

Re: Small Update

Posted: July 9th, 2017, 9:36 pm
by MudHoleCreation
Vulkan for me is like participating in a Nascar race, with no prior driving experience. Honestly its really not that bad if your good at teaching yourself, reading/understanding documentation, and c++ in general. I had no prior graphics api experience at all, T'was cray cray starting out. I just figured why waste time learning OpenGL or DX when my goal was Vulkan. It will take a while, but I felt it would take even longer to learn 2 or 3 api's. Learning how everything(hardware) works first. Then if it doesn't work(code) you already(normally) know how to fix it. Debug (flags) also helps a lot. You just need a end goal, and when you get burnt out, work on other smaller things that are still on track with said end goal. I try to always kill 2 stones with 1 bird, and hope today's not my day in the barrel.