My 2D platformer shit so far...
My 2D platformer shit so far...
Here's what I've been cookin' .
A, D moves the square;
Delete makes it jump;
Shift is bullet time bro (just because its awesome, no real reason).
EDIT: nvm the top-left squares, one represents that youre on the floor and the other one is for when the bullet time is on. Forgot to remove those.
Here's a pic of what it looks like right now so you dont get frustrated if you decide to download the .exe: If you find any bug let me know. Right now it just jumps around with no objective, but the idea was to test physics stuff.
Here's the thing: Update 1: Fixed the jumping bug and added some movement to the curve (=
A, D moves the square;
Delete makes it jump;
Shift is bullet time bro (just because its awesome, no real reason).
EDIT: nvm the top-left squares, one represents that youre on the floor and the other one is for when the bullet time is on. Forgot to remove those.
Here's a pic of what it looks like right now so you dont get frustrated if you decide to download the .exe: If you find any bug let me know. Right now it just jumps around with no objective, but the idea was to test physics stuff.
Here's the thing: Update 1: Fixed the jumping bug and added some movement to the curve (=
Last edited by Naewulf on June 22nd, 2017, 7:56 pm, edited 1 time in total.
Re: My 2D platformer shit so far...
Hi,
this looks interesting, moving those control points would be cool. Dont know if its just me but i think the jump height is slightly less when you jump completly in bullettime.
this looks interesting, moving those control points would be cool. Dont know if its just me but i think the jump height is slightly less when you jump completly in bullettime.
Re: My 2D platformer shit so far...
Nah I think the jump height is the same ... you just have to hold delete longer to jump higher.
I think it's really cool stuff dude... I'll have to play around with jump mechanics too.
I think it's really cool stuff dude... I'll have to play around with jump mechanics too.
Re: My 2D platformer shit so far...
Tell me if you need help with anything. I would be glad to help.DEM0N194 wrote:Nah I think the jump height is the same ... you just have to hold delete longer to jump higher.
I think it's really cool stuff dude... I'll have to play around with jump mechanics too.
Re: My 2D platformer shit so far...
Thanks bro, I didnt notice that. It really jumps a little higher if you have the bullettime disabled. Gonna try and fix that. I would never have noticed that bug lol.xu2201g wrote:Hi,
this looks interesting, moving those control points would be cool. Dont know if its just me but i think the jump height is slightly less when you jump completly in bullettime.
Re: My 2D platformer shit so far...
Ye its only about some pixels, but those little bugs can fck u up when the game gets bigger and bigger. But it depends on your goals for this project and may doesnt even matter. You re welcome.
Re: My 2D platformer shit so far...
yeah that bug has already fucked me up, because I cant live with unsolved issues... and cant seem to find a solution to that shit yet lol.xu2201g wrote:Ye its only about some pixels, but those little bugs can fck u up when the game gets bigger and bigger. But it depends on your goals for this project and may doesnt even matter. You re welcome.
Re: My 2D platformer shit so far...
Do you have a github repo or something like that to show us your code? Its hard to pin down the problem without seeing the code.
If u want to setup git here is video from chili about that:
https://www.youtube.com/watch?v=yGwKHbq ... BHBFFRVWsx
If u want to setup git here is video from chili about that:
https://www.youtube.com/watch?v=yGwKHbq ... BHBFFRVWsx
Re: My 2D platformer shit so far...
oh, it sure would be nice to have some help here but I will try a little more before giving up since we learn more by solving problems ourselves, but if i dont manage to fix that at all I will upload it somewhere then. Thanks for your help bro. I really appreciate it.xu2201g wrote:Do you have a github repo or something like that to show us your code? Its hard to pin down the problem without seeing the code.
If u want to setup git here is video from chili about that:
https://www.youtube.com/watch?v=yGwKHbq ... BHBFFRVWsx
Re: My 2D platformer shit so far...
ok. I give up. Here's the repo. Any help will be appreciated. Now I draw a red like that indicates the max jump height. In bullet time the red line stays in the same spot at full jump and it works ok, but it varies a lot when not in the bullet time.xu2201g wrote:Do you have a github repo or something like that to show us your code? Its hard to pin down the problem without seeing the code.
If u want to setup git here is video from chili about that:
https://www.youtube.com/watch?v=yGwKHbq ... BHBFFRVWsx
NVM the garbage draw calls... most of them are test shit that will go away eventually xD
Link: https://github.com/Naewulf/DX