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 Post Posted: June 18th, 2017, 1:19 pm 
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Joined: April 15th, 2017, 4:14 pm
Posts: 17
Location: Slovakia
Thanks man. The logo is there just fill the space. it's nothing much but I like it.


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 Post Posted: June 18th, 2017, 3:55 pm 
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Joined: December 31st, 2011, 4:53 pm
Posts: 3314
Location: Japan
DEM0N194 wrote:
Hey guys I've been thinking about maybe implementing a level editor into the game just to see if I can. And also storing the levels externally somehow... So it would load the levels from a file. And you could also save the levels you have made.
I don't know should I do it?

On another note... I haven't had much time to experiment with SFML... Busy with school exams and doing my drivers license. But I have an idea for a fun little game which I want to do in SFML to see how it feels to use it.


Have you checked out my tutorial on File IO yet? ;)

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 Post Posted: June 18th, 2017, 3:59 pm 
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Joined: April 15th, 2017, 4:14 pm
Posts: 17
Location: Slovakia
No I haven't... I've been busy.
But I know that stuff. It was required in school. I made a console​ Bulls and Cows game and I used FileIO for the words.


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 Post Posted: June 18th, 2017, 4:27 pm 
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Joined: December 31st, 2011, 4:53 pm
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Oh wait, I thought you were asking how you should do it. :lol:

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