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Re: sfml framework

Posted: June 19th, 2017, 3:16 am
by Battlefrog
xu2201g wrote: The best way to manage attachments is to place the latest version of the game at the first page of the thread or what do you say?
Yep, that's how I do it. Reason why is because when people click on the thread, the first thing is a cool download link to the most recent build of your game. Pretty handy, isn't it?

Re: sfml framework

Posted: June 19th, 2017, 7:41 pm
by xu2201g
Okay, i placed the latest versions in the first post and ll keep them up to date.

Re: sfml framework

Posted: July 15th, 2017, 1:51 pm
by xu2201g
Hi there,
this thread was inactive for a bit. I made an internship and got an apprenticeship starting soon as application developer. So now i got some time again to move on with this project. Besides that i started doing some puzzles at http://www.codingame.com and i like it and learned a lot new stuff.
So the plan for this project is to finish the editor by implementing a way to save and load maps and afterwords going on with the ECS based rpg like game in a different branch in github.

Re: sfml framework

Posted: July 15th, 2017, 10:58 pm
by albinopapa
^^
congrats

Re: sfml framework

Posted: July 16th, 2017, 4:21 pm
by chili
Nice to see the thread revive again. Looking forward to further developments :)

Re: sfml framework

Posted: July 17th, 2017, 2:06 pm
by xu2201g
Thanks albinopapa, i got a bit distracted by those puzzles and the stuff i had to prepare for the internship. Ill go on with the editor for now.