sfml framework

The Partridge Family were neither partridges nor a family. Discuss.
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Battlefrog
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Re: sfml framework

Post by Battlefrog » June 19th, 2017, 3:16 am

xu2201g wrote: The best way to manage attachments is to place the latest version of the game at the first page of the thread or what do you say?
Yep, that's how I do it. Reason why is because when people click on the thread, the first thing is a cool download link to the most recent build of your game. Pretty handy, isn't it?
Broc W.

Sole Member of Sledgehog Software, trademark and LLC status pending.

xu2201g
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Re: sfml framework

Post by xu2201g » June 19th, 2017, 7:41 pm

Okay, i placed the latest versions in the first post and ll keep them up to date.

xu2201g
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Re: sfml framework

Post by xu2201g » July 15th, 2017, 1:51 pm

Hi there,
this thread was inactive for a bit. I made an internship and got an apprenticeship starting soon as application developer. So now i got some time again to move on with this project. Besides that i started doing some puzzles at http://www.codingame.com and i like it and learned a lot new stuff.
So the plan for this project is to finish the editor by implementing a way to save and load maps and afterwords going on with the ECS based rpg like game in a different branch in github.

albinopapa
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Re: sfml framework

Post by albinopapa » July 15th, 2017, 10:58 pm

^^
congrats
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

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chili
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Re: sfml framework

Post by chili » July 16th, 2017, 4:21 pm

Nice to see the thread revive again. Looking forward to further developments :)
Chili

xu2201g
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Re: sfml framework

Post by xu2201g » July 17th, 2017, 2:06 pm

Thanks albinopapa, i got a bit distracted by those puzzles and the stuff i had to prepare for the internship. Ill go on with the editor for now.

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